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Lifesigns: Surgical Unit
6.7 out of 10

Lifesigns: Surgical Unit

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Reviews and Problems with Lifesigns: Surgical Unit

Showing 1-6 of 6
Overall 9
8.5

LifeSigns: Surgical Unit

ztgd.com
27 January 2011
  • Excerpt: What do you get when you add a bit of Phoenix Wright, a dash of Scrubs, a generous helping of…
  • Pros: + Ability to Diagnose Patients, + Well written story, + Interesting Character Development, + DS Controls Spot On, + Medical Terminology isn’t dumbed d...
  • Cons: A little less trial and error in diagnosis, A few aspects of surgery functionality may aggravate, DreamCatcher now makes us want Kenshuui Tendo Dokuta 1.
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Overall 7
7.0
Graphics 8
7.6
Sound 7
6.6
Control 6
6.4
Addiction 7
7.4

LifeSigns: Surgical Unit Review

Cheat Code Central
15 November 2009
Overall 7
6.5
Gameplay 6
6.0
Graphics 7
7.0
Sound 7
6.5
Control 8
8.0
Addiction 7
6.5

Lifesigns: Surgical Unit

Nintendo World Report
7 May 2008
  • Summary: Or as I like to call it, "Drama Center".
  • Pros: Amusing characters and stories, Excellent anime-style artwork, Music is catchy and changes according to the circumstances of each situation, Operations require concent...
  • Cons: Can’t restart operations after making early mistakes, Fact-gathering can be a tedious, trial-and-error process, Mini-games seem detached from the rest of the title, Ne...
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Overall 5
4.5

LifeSigns: Surgical Unit

Auracore MediaWorks
14 January 2008
  • Summary: This surgical simulation leaves you flatlined on the table.
  • Pros: Laughable characters, cute mini-games.
  • Cons: Unusually picky about precision, lack of actual gameplay, poor storyline.
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LifeSigns: Surgical Unit

GameSpot
8 January 2008
  • Summary: A mostly successful operation with a couple of unsightly scars.
  • Pros: Weird dialog and cool characters, Solid surgical gameplay, Avoids some of the pitfalls native to the adventure genre.
  • Cons: Broken heart battles, Examination sequences make you feel like a creep, The presentation is rough around the edges.
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Overall 6
5.5

Lifesigns: Surgical Unit Review

IGN
15 November 2007
  • Conclusion: I admit, the characters in this game occasionally made me smile. But they weren’t nearly charming enough to justify the hours and hours of wandering and chatting through...
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