Excerpt: Plenty of DS titles, even original ones, barely make use of the hardware's unique features. This is not the case with Kirby Canvas Curse . The player uses the stylus to draw ramps onscreen. These ramps guide the now limbless puffball around expansive levels in search of power-ups and secret items, completely free of the D-pad or other conventional methods of input. You never directly control Kirby; he merely reacts to the paths you draw on the screen.
Pros: A genuinely unique platforming experience, Kirby's world is quaint and vibrant, Puts the stylus to work
Cons: Not exactly pushing the hardware, Simple adjustments are a nuisance, Could we skip the underwater levels?
Conclusion: Kirby Canvas Curse is probably a game that should have launched with the DS hardware because it definitely shows that the DS touch screen is actually worth something. That it can actually bring interesting new kinds of gameplay without sacrificing everything on gimmicks. It uses the DS's innovation to create an excellently designed game that feels new, direct, free, and challenging at the same time.
Excerpt: For me, the Kirby series of titles have always felt a little bit like Mario wannabes. Anything Kirby can and has done; Mario has ended up doing better eventually. From platforming to pinball, Mario has won every round hands down. Until now, that is. Kirby: Canvas Curse (Kirby’s Magical Paintbrush in Japan) plays a little like a hybrid of Super Mario Bros.
Excerpt: But then, back in June, Nintendo finally showed faithful DS owners the first oasis in the vast, lonely desert called the DS software library, which was both small and decidedly poor in overall quality at the time.
Excerpt: Features 1 Player Touch Screen Compatible Cartridge Save Introduction Having reviewed Yoshi Touch & Go earlier this year I was left with the distinct impression that I only got a taste of how Nintendo planned to utilize the touch screen to control a game. Their latest release, Kirby Canvas Curse, has upped the bar when demonstrating the true innovation that the DS is as this game is solely controlled by the DS’s touch screen.
Excerpt: The Nintendo DS and PSP have both seen a huge drought in software titles since their handheld consoles released to the market. Most of the PSP titles have been ports of PS2 titles while the DS has seen its share of N64 remakes and â€œtouch screenâ€? updates to GBA titles. Sony still has yet to release a first party title that can be called a killer app for the PSP but the same cannot be said for Nintendo now that Kirby: Canvas Curse has been released.
to the world of Kirby: Canvas Curse. You play as Kirby, the lovable
pink marshmallow on an adventure to save Dream World from evil. Kirby
is stripped of his limbs from a witch. Kirby is now a quadriplegic and
you must help guide him to the end of the level. You are equipped with
your ability to use your enemies’ abilities and to create rainbow roads
to guide Kirby. As the advertisements say, you can touch Kirby.
Conclusion: There are lava levels where Kirby has to avoid touching the walls, floor and ceiling. And thanks to the fact he has a limited paint supply to draw the rainbows – it regenerates over time – it makes some levels a real challenge. That is, unless you manage your power-ups effectively, which can go a long way to easing Kirby’s way through the world. Water levels become less of a challenge if Kirby has grabbed the ability to turn into a stone.