Conclusion: I really hate this game with a passion. With the different game modes (oh no I forgot to mention the terrible modes), lame characters and different levels there isn’t much here at all. Why in the hell would you want to spend more than ten dollars on this? Thinking about this game just boils my blood, I hate it…I hate it…I HATE IT!!!
Excerpt: When it comes to converting board and table games into video game form, there are some games that just shouldn\’t get further than a suggestion at a brainstorming session. Unfortunately, Jenga: World Tour on the Nintendo DS is one of them.
Conclusion: In the end, what you get out of Jenga comes to this. Are you prepared to pay more than double what a Jenga set costs for a couple of extra game modes and not having to manually stack the blocks? Do you not care about bad menu design? Even if the buttons look like they were pinched from a website coded in 1993? Do you still trust a game that starts you on level 2, bizarrely locking the beginner stage until you've completed the game?
Pros: The main points of Jenga are all there, The physics programmers did their job well, You can now play Jenga on the bus...
Cons: It's otherwise pointless, The designers were also the physics programmers, ...so long as the bus has stopped.
Excerpt: There’s nothing like the real thing….seriously! Last week, I saw a fine example of Norfolk genius! After meeting a friend for drinks, our judgemental gossiping was interrupted by a man who walked up to the window carrying a large dog in his arms. A little perplexed, we sat and watched as he turned away, put his dog down in front of him, and proceeded to trip over it.
Pros: Freedom to control the camera and, to some extent, plays like the real version of Jenga
Cons: Incredibly short and simple to complete, lacking any kind of excitement or tension, and with levels that are each more disappointing than the last. Definitely one to be left in the shop!
Conclusion: Rendre Jenga viable sur une console de jeu, quelle qu'elle soit, semblait tout de même bien utopique. Atomic Planet a manifestement fait de son mieux mais n'a pas réussi à rendre le soft suffisamment jouable pour convaincre. Physique douteuse, lisibilité médiocre, jouabilité déséquilibrée, plastique modeste et concept qui n'a clairement pas sa place sur une machine de jeu s'associent pour plomber le projet.
Excerpt: Jenga, le jeu de société où il faut absolument garder son calme et surtout ne pas trembler, arrive en jeu vidéo. Concentration et habilité sont de rigueur comme dans le jeu de plateau original : les joueurs se doivent de retirer, à tour de rôle et à l'aide du stylet, un morceau d'une tour en...