Summary: Players will rock out, or smoothly strum, on the lower screen of the Nintendo DS system, producing an authentic sound digitally remastered from an actual acoustic guitar. The simple interface will guide players into the various easy-to-play modes which include: Performance Mode, allowing users to...
Conclusion: The customisation features in Jam Sessions are fairly deep and go as far as allowing you to morph the sound of the guitar to create the required effect, such as adding distortion, reverb, chorus, low/high pass, tremolo and more by using sliders.
Excerpt: When the concept of Jam Sessions was made public, the possibilities seemed endless. Creating your own music is a daunting task, but only limited by your own imagination. Plato developed this virtual guitar game and is marketing it to professional musicians.
Excerpt: When the DS first came out, there was this music program called Electroplankton and it was demoed by some well known DJ in the UK at a press conference. I don’t know his name, but I remember the performance. This video had the DJ’s equipment set up nice and ready to groove.
Excerpt: Name: Jam Sessions Genre: Simulation Platform: Nintendo DS Jam Sessions isn’t a game in the same way that Halo or Mario Kart are games. Hell, it isn’t even a game in the way Guitar Hero is a game. Jam Sessions is a guitar on the Nintendo DS.
Conclusion: As you've probably guessed by now, Jam Sessions lacks the certain intangibles that are required to have a proper game, and by doing so hinders the game’s value in such a way that it’s probably not even worth your money. There is no score, no multiplayer, certainly no objective.
Excerpt: With Guitar Hero and Ouendan universally recognised as two of the most refreshing titles of the last five years, and with Rock Band and Samba De Amigo Wii on the horizon, rhythm-based music games have never been in greater demand.