Excerpt: When the DS first came out, there was this music program called Electroplankton and it was demoed by some well known DJ in the UK at a press conference. I don’t know his name, but I remember the performance. This video had the DJ’s equipment set up nice and ready to groove. His turntables plugged in, his mixer at the right level, and his needles ready to go. He began his set and the music was jamming along, the mixes were great, then he busted out a pair of DSes.
Excerpt: You want to be a rock star, don’t you? Come on, admit it. Somewhere deep in the inner recesses of your subconscious, a bushy-haired spandex-clad 1980’s Mick Jagger wannabe is just waiting to burst out. You can see yourself standing tall in the middle of some stage, singing your soul out to a sold-out stadium crowd. Maybe your fans have their Zippo lighters raised to show their feverish adoration of you.
Excerpt: When the concept of Jam Sessions was made public, the possibilities seemed endless. Creating your own music is a daunting task, but only limited by your own imagination. Plato developed this virtual guitar game and is marketing it to professional musicians. Jam Sessions is easily the most unique title to be released for the DS this year, but it�s much more of a tool than an actual game.
Conclusion: As you've probably guessed by now, Jam Sessions lacks the certain intangibles that are required to have a proper game, and by doing so hinders the game’s value in such a way that it’s probably not even worth your money. There is no score, no multiplayer, certainly no objective. It’s just simply an uncoupling “game” plain and simple. What this game does best is serve as a below-average acoustic guitar, and playing it over a real guitar is just silly.