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6.8 out of 10 based on 12 reviews

Jagged Alliance

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  • User Score (7)
    6.3 6.3 from 7 reviewers
  • Expert Score (3)
    6.0 6.0 from 3 reviewers
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  • Score Distribution

Experts:
9-10
(0)
7-8
(2)
5-6
(0)
3-4
(1)
1-2
(0)
Users:
9-10
(0)
7-8
(3)
5-6
(2)
3-4
(2)
1-2
(0)
  • Expert Reviews

  • WikiFreak Description

Jagged Alliance

Jagged Alliance is a role playing game developed by Strategy First Inc. and Cypron Studios, and published by Empire Interactive for the Nintendo DS. It is a game a turn-based tactical combat-RPG game, and allows players to immerse in their characters in an adventure to liberate the Island of Metavira from rivals that have taken over the island in their attempt to profit from Fallow trees which have medical significance. The player is required to liberate the island by hiring mercenar…

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Jagged Alliance

Jagged Alliance is a role playing game developed by Strategy First Inc. and Cypron Studios, and published by Empire Interactive for the Nintendo DS. It is a game a turn-based tactical combat-RPG game, and allows players to immerse in their characters in an adventure to liberate the Island of Metavira from rivals that have taken over the island in their attempt to profit from Fallow trees which have medical significance. The player is required to liberate the island by hiring mercenaries through the Association of International Mercenaries to reclaim the island the rival’s team sector by sector.

Features

Jagged Alliance features a map screen that provides information that includes the number of Fallow trees in each sector, status of sector (enemy or player controlled), number security and non-security forces and elements, and the terrain information. From these information, players can strategize on how to take over the sector by deciding what mercenaries and equipment to use and from which starting point they want to commence the attack. Players can manage loyalty and effectiveness of their mercenaries and non-combative units such as tappers, based on their salary given (whether to raise it or not). Mercenaries can be healed, trained or repair items at base. The game features 60 hire-able mercenaries (player can recruit up to eight mercenaries at a time), each with attributes like agility, dexterity, wisdom, and four skills - medical, explosives, mechanical and marksmanship. Mercenaries can be equipped with various body armor, helmets, goggles and radios. An unlimited number of items can be stored in the base. However, mercenaries are required to transport these items from sector to base before they can be used. On top of trying to gain control of all sectors, player will be given min-missions through out the game. While these missions can be ignored, they would have an effect on gameplay later on. Once players have equipped and rolled out their mercenaries, the game switches to a Tactical Screen, which is a top-down view where players can directly command, move and issue movement orders. Once they encounter the enemies in a sector, the game switches to turn-base play, where both sides take turn to make moves and actions. The amount of actions as well as the type is point dependant. The more complicated (such as moving stealthily, or walk backwards) costs more points. Attacks moves include using firearms, close quarter combat, throwing weapons and explosive devices.

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