Summary: This game had an excellent setup and style. It was, however, difficult to understand the gameplay and there were too many Point-of-no-return moments leaving you regretting your past decisions.
Summary: I was looking forward to this game but there's just too many things that drag the fun-factor down. The best part is that there are lots of blueprints to buy and then one can spec out your ships in very different ways. But that's really the only great part of the game. The space combat is real-time and has some strategy to it, but it also is subject to too much luck. It is entirely possible to win or lose based on one lucky or unlucky hit.
Summary: I like a game I can lose myself in for hours. This game is more like a cryptic crossword puzzle. I come back,have another go at it, lose, try again, give up for a bit, try again later. Satisfying when you do get it right and make progress but hard work and not much fun getting there. A better player might sail through it though and enjoy it more.
Summary: Like the other reviewer, I suspect that this game won't find that big an audience, beyond that of Japan, where these sorts of titles gather a huge following. It's certainly a valiant effort though, with a considerable amount of thought, energy and time vested in, what could be argued to be, the most advanced RPG title for the NDS.
Summary: I am impressed by Sega! I just finished Sands of Destruction before starting this game. And I enjoyed both of them! Story: It is an interesting story where a young boy tries to stop and invasion. Warning, there is a lot of death of important characters. The game spent some time to develop the main characters. There are quite a few crew members that Yuri (the main protagonist) can recruit, but there is very little characters development.