Summary: This is the first story-based game I've ever played. I was not too happy with it. But note that some people DO enjoy these types of games. I decided to stick with the game at first - the game had a new feel. Although the graphics were horrible, the eerie story line was definitely interesting. The controls stay somewhat difficult throughout the game and there is way too much reading involved (Does this come standard in a story game?
Summary: I really wanted to like this, it's stylised look and promise of an outstanding, spine-tingling story just filled me with excitement when I first got my DS. When I started it it looked great, it sounded fantastic, the watercolour and pencil backgrounds were great - I thought I was in for a whole host of exquisite lunch breaks and train journeys. The puzzles were lacklustre and too far apart.
Summary: This game could of been enjoyable but the constant dialogue scenes is what put me off it. It seems to go on and on and on and on, the game is also painfully slow and the storyline is just too boring to keep engaged in. I hated the part when you selected the wrong answer and it said game over and you had to go through the whole dialogue scenes again it just got me so annoyed.
Summary: I bought Hotel Dusk for my DS after seeing the TV adverts for it a few months ago, and completed it last night. On the whole, I have to say that I am fairly disappointed by it. The main problem is that it is more of a (slightly) interactive story than a game - the amount of user interaction is extremely limited.
Summary: Although the graphics for this game are brilliant- especially for a hand held console- I found this game very dull. I loved the film noir style and the animation of the characters so this game appealed to me. However I was disappointed to find that the game consisted of reading and walking to the next character. I expected more to the game than simply choosing a reply/walking and few mini games.
Summary: I bought this game because I enjoy the writings of third person gaming such as the delightful broken sword trilogy that was brought out, now years ago. This was the first game I brought for my new DS and although the plot line was filled with little twists and turns that actual physical game play was a little dull. The tasks that seemed essential to the game gave no clue as to their importance, or how they should be completed.
Summary: Great premise. You're an ex cop with 'a past', you are stuck in a hotel in the middle of nowhere and have to piece together a labyrinthine mystery involving a myriad of enigmatic characters each with a past of their own. The problem is that it's so painfully slow and simplistic that I can't imagine why anyone would feel satisfied when the final credits roll.
Summary: I like alot of people were excited about this particular release as there was alot of hype over it. Only to find the dialogue takes over the whole game you can sit there 5 minutes scroling through endless dialogue only to find out nothing interesting.Also found the fact that if you answer something wrong once you can get kicked out of the hotel then have to replay that scene all over again I went through this loads of times and got so frustrated I nearly threw my ds...
Excerpt: HET SPEL Dit spel Hotel Dusk room 215 heb ik een tijdje geleden gekocht. Ik dacht dat het een leuk puzzel achtig spel zou zijn in de stijl van Another Code: Two memories wat echt een super spel is. Ik begon er dan ook vol enthousiasme aan. HET VERHAAL Het verhaal gaat over een oud politie agent met een niet al te goed verleden. Zijn partner heeft hem verraden en nu zoekt hij wraak.
Pros: puzzels, voorwerpen onderzoeken maar dit kan maar zelden
Cons: lange verhalen, saai geschreven en moeilijk door heen te komen ! ! ! !