Summary: This is the first story-based game I've ever played. I was not too happy with it. But note that some people DO enjoy these types of games. I decided to stick with the game at first - the game had a new feel. Although the graphics were horrible, the eerie story line was definitely interesting. The controls stay somewhat difficult throughout the game and there is way too much reading involved (Does this come standard in a story game?
Excerpt: This was a really dull game. The storyline just plods along with nothing exciting happening and is full of despair and misery. Like all modern 'point and click' adventures, this offers no excitement other than pointing and clicking on everything you can find. The dialog is laboured, the sotry line isn't very well thought out and it's annoying that you can return to a scene (having been there fifty times before) for it to change because you happened to have spoken to a...
Excerpt: OK, I'll freely admit I'm stuck. But I'll write this review to warn all others who may dare to try it! The internet is a glorious thing. In this age of electronic information, walkthroughs are abundant. Yes, I had to resort to cheating to help me. Now, I'm no dunce (although I may not exactly be brain of Britain), but this is beyond me. You play Kyle Hyde. An ex-cop looking for his mate. I couldn't care less.
Summary: I really wanted to like this, it's stylised look and promise of an outstanding, spine-tingling story just filled me with excitement when I first got my DS. When I started it it looked great, it sounded fantastic, the watercolour and pencil backgrounds were great - I thought I was in for a whole host of exquisite lunch breaks and train journeys. The puzzles were lacklustre and too far apart.
Summary: This game could of been enjoyable but the constant dialogue scenes is what put me off it. It seems to go on and on and on and on, the game is also painfully slow and the storyline is just too boring to keep engaged in. I hated the part when you selected the wrong answer and it said game over and you had to go through the whole dialogue scenes again it just got me so annoyed.
Excerpt: I bought this game wanting a challeng, thinking is would be full of puzzles and problem solving activites.To be honest i have played the game for sevral hours and have had 3 puzzles. the puzzles themselves where so simple a toddler could have done them, although i hear they get more challenging as the game goes on. The actual story of the game is quite interesting about an ex-cop and trying to solve the mystery.
Summary: I bought Hotel Dusk for my DS after seeing the TV adverts for it a few months ago, and completed it last night. On the whole, I have to say that I am fairly disappointed by it. The main problem is that it is more of a (slightly) interactive story than a game - the amount of user interaction is extremely limited.
Summary: Although the graphics for this game are brilliant- especially for a hand held console- I found this game very dull. I loved the film noir style and the animation of the characters so this game appealed to me. However I was disappointed to find that the game consisted of reading and walking to the next character. I expected more to the game than simply choosing a reply/walking and few mini games.
Summary: I bought this game because I enjoy the writings of third person gaming such as the delightful broken sword trilogy that was brought out, now years ago. This was the first game I brought for my new DS and although the plot line was filled with little twists and turns that actual physical game play was a little dull. The tasks that seemed essential to the game gave no clue as to their importance, or how they should be completed.
Summary: Great premise. You're an ex cop with 'a past', you are stuck in a hotel in the middle of nowhere and have to piece together a labyrinthine mystery involving a myriad of enigmatic characters each with a past of their own. The problem is that it's so painfully slow and simplistic that I can't imagine why anyone would feel satisfied when the final credits roll.