Summary: You can't say the developers didn't put any effort into this game. Unfortunately all the effort went into character and story building and almost none into game play. The puzzles are ridiculously simple. You can't go more than two feet before one of the characters engages you in a lengthy dialogue that you can neither skip nor speed up. When you are talking to the characters you are giving the choice of being a jerk or being annoying.
Summary: The game plays like an old 1960's film, slow moving, and way more dialog than necessary. The animation style is irritating to watch and I just couldn't get into the game. In its defense, I stopped 2 hours in, I just couldn't stay interested any further than that.
Summary: I leked the idea of this game a lot, but the execution is terrible. There are almost know options or challenges, much if this game is just walking around touching anything and everything until something happens. The story is completely linear, so even if you go somewhere and do something, like search a laundry cart, you get a different results at different times. This makes it confusing and frustrating.
Summary: I like the idea of this type of game on the DS, I spent many hours on adventure games on the PC in the 90s. But most of the time on this game you are clicking to go thru the dialogue, there are some puzzle solving involved, but they are pretty simple. Also a lot of the time you need to go to random places to advance the story, example (SPOILER ALERT) at ch 3 you know you are supposed to return a doll to the little girl, but when you go to her room the door doesn't open,...
Summary: I absolutely love the idea of playing through an "interactive" novel; reading and choosing dialogue, exploring the world, meeting great characters. Sounds perfect. This game has many elements of this, but the novel - the story, plot, characters - is TERRIBLE. It is very, very clear that absolutely NO effort was made to translate this for a discerning American audience. No characters speak remotely like actual people.
Summary: Too slow. Ends up being boring. you have to listen/read the talking that the characters do... no way to speed them up, and it becomes real boring real fast. I did not find the characters likeable either, which made reading what they had to say irritating.
Summary: This is the first story-based game I've ever played. I was not too happy with it. But note that some people DO enjoy these types of games. I decided to stick with the game at first - the game had a new feel. Although the graphics were horrible, the eerie story line was definitely interesting. The controls stay somewhat difficult throughout the game and there is way too much reading involved (Does this come standard in a story game?
Hotel Dusk: Room 215 (DS): Fancy reading a really dull book? then this game is for you. ...
13 August 2012
Summary: This was a really dull game. The storyline just plods along with nothing exciting happening and is full of despair and misery. Like all modern 'point and click' adventures, this offers no excitement other than pointing and clicking on everything you can find. The dialog is laboured, the sotry line isn't very well thought out and it's annoying that you can return to a scene (having been there fifty times before) for it to change because you happened to have spoken to a...