Summary: I suppose it's rare to find a video game with a deep, engaging story, so it's understandable that Hotel Dusk is praised in that regard. However, one can find deep, engaging stories in book form, so a video game needs to bring something else to the table. Hotel Dusk doesn't. In fact, Hotel Dusk is actually less enjoyable than a novelization of its story would be, because 90% of the "gameplay" requires you to walk from point A to point B and tap the screen repeatedly to...
Summary: I have just started playing this game and I don't think I will finish it. The graphics of the game aren't good compared to other DS games and I really can't get into the storyline because you're told what to do too much. I bought the game because the idea of being a detective and trying to find out the mystery sounded interesting however you really don't need to use your brain with the game as it tells you what to do next, where to go, who to speak to and what to say to...
Pros: Good if you have a few minutes free and don't have a book handy
Hotel Dusk: Room 215 (DS): Different - but not in a good way.
15 August 2008
Summary: Hotel Dusk is a novel idea. Holding your DS console sideways, it's a text based pint and tap investigation game made to resemble a detective novel. You play Kyle Hyde who is an ex-cop, and now a salesman on an assignment in 1970's Los Angeles. The intro of the game is rather long and drawn out, and getting to a part where you actually get to do anything takes a while. Unfortunately this game is not for everyone.
Pros: Very different style of gaming to anything else out there currently.
Cons: Terribly boring, nothing to keep you going back.