Summary: Games like these have the story as their most important aspect. This game is a point-and-click adventure, but I was baffled that the gameplay and "puzzles" were basically hoops you had to jump through to get the next piece of the story. Not sure what to do next? Better wander the hotel and click on every single thing in the environment to advance the plot.
Summary: Fans of the Visual Novel genre will find this to be an enthralling tale of mystery filled with fun characters, well-written dialogue, and a surprising amount of character development for a Nintendo-owned IP. People who dislike the genre may find it boring and would rather read it as a book. Quite a shame. Their loss. While the controls can be a bit clunky at time, the story and characters are about as good as they come in the VN world. Give it a whirl.
Summary: Never have I ever had a game on a portable console that I enjoyed more than Hotel Dusk: Room 215. The beauty in this game is not what it is, it's what it's not. This game is not a high speed, jam packed, action filled, explosion showing, run. It is rather a slow, elegant tale, beautifully spun on this small handheld console. I will try to describe and review the game as well as I can without giving anything away.
Summary: Hotel Dusk is a fun visual novel/adventure game that's good if you enjoy mysteries and are into text-heavy games. It is very stylized (in my opinion: in a good way) with characters appearing as lively sketch drawings with animations, and the whole game requiring the DS to be turned 90 degrees: as if you're looking onto a book.
Summary: If you're looking for more visual novels for your DS, you should check out Hotel Dusk. It isn't as comical or fun as the Ace Attorney games, but the story is plenty interesting. It's a shame Cing went bankrupt and that the sequel to this game didn't get localized here.
Summary: The game is really fun to play through, but it is kind of confusing at some parts. You have to do things very specifically in order to trigger actions and sometimes you can easily overlook items you need in order for the story to progress. The game is also very text heavy, as the driving force behind the story progression is your conversations and interactions with characters. I thoroughly enjoyed the story, as it was very well written.