Excerpt: There are some games that just stand out, and you just know from the second you start playing that you’re in for something special. For that feeling to stay with you for the duration, however, is a little rarer and I’m pleased to say Hotel Dusk succeeds in achieving this.
Summary: Parents need to know that this mystery game requires players to slow down, do lots of reading, and solve puzzles. Though the story is involving, this will be a hard sell for fans of fast-paced action games.
Summary: Dusk is worth the scratch. While not everyone will love it, its one of those games so different you should try it anyways. Dusk is easy to like and easier to want to get more of. Still, everyone’s a critic these days and there are some people slinging mud at the Dusk like it spit at a churchyard.
Excerpt: Given the fact that the DS features twin screens and stylus interactivity, it's a real surprise that more point 'n' click adventures haven't graced the popular handheld. One developer who recognises this is Cing, the team behind Another Code: Twin Memories, and now Hotel Dusk: Room 215.
Excerpt: Hotel Dusk: Room 215 is the second graphic novel developed by Cing Inc. I have to admit I didn’t play their first one, Trace Memory, so when I fired up Hotel Dusk I didn’t have a clue what I was in for.
Excerpt: Around the time the Nintendo DS was released, there was a text-adventure game titled Sprung. Unfortunately, it was a terrible game that made the genre look bad, and it should rot in the ground. The following year, Nintendo released a point-and-click adventure game called Trace Memory.
Conclusion: By the extraordinary endgame, every part of Hotel Dusk: Room 215 fits together perfectly, and you’ll realize the game is about fate - the fate of many people coming together and working out their problems.