Summary: Parents need to know that this mystery game requires players to slow down, do lots of reading, and solve puzzles. Though the story is involving, this will be a hard sell for fans of fast-paced action games. The mystery centers on crime and murder and includes a few gritty elements: drinking, some swearing, and brief scenes of violence (a shooting and people being knocked unconscious).
Excerpt: There are some games that just stand out, and you just know from the second you start playing that you’re in for something special. For that feeling to stay with you for the duration, however, is a little rarer and I’m pleased to say Hotel Dusk succeeds in achieving this. I was up until 3:00 finishing it, just like a good game should. Hotel Dusk is a point ‘n’ click adventure but not quite as you or I are accustomed to.
Excerpt: Given the fact that the DS features twin screens and stylus interactivity, it's a real surprise that more point 'n' click adventures haven't graced the popular handheld. One developer who recognises this is Cing, the team behind Another Code: Twin Memories, and now Hotel Dusk: Room 215.
Summary: Dusk is worth the scratch. While not everyone will love it, its one of those games so different you should try it anyways. Dusk is easy to like and easier to want to get more of. Still, everyone’s a critic these days and there are some people slinging mud at the Dusk like it spit at a churchyard. Don’t listen to them. Dusk is a fine game, real aspirations for the future.
Conclusion: By the extraordinary endgame, every part of Hotel Dusk: Room 215 fits together perfectly, and you’ll realize the game is about fate - the fate of many people coming together and working out their problems. And Hotel Dusk, one of the best DS games, has a lot to say about the potential fate of our gaming industry, when a game so great, and so unique, is still a niche title. Maybe if the gameplay in Cing’s next game isn’t secondary it‘ll do better.
Excerpt: Every once in awhile the game will have you solve a puzzle, in which use of the touch screen is usually emphasized. Nearly all (with the exception of one, really) of the puzzles are quite clever. Whether it’s connecting dots on a piece of paper to get a combination, or actually having to put the DS into sleep mode to turn something around; the puzzles never fail to leave a lasting impression.