Summary: I played many RPGs including old ones. I think the battle system is pretty good, but enemies actually play the game like the player which makes entire battle very slow when sometimes there are about 20 enemies. I had fun and like the game overall, but the waiting time is long and sometimes I had to level up characters even in easy mode. I still think it was the best RPG game I played in DS so far, I find the system similar to PC game final tactics series.
Summary: At its core, Hoshigami is a remarkably deep turn-based strategy game with an interesting story and some beautifully designed characters. So what's the problem? For one, the pacing is dreadful... the game moves at a snail's pace from start to finish, the battles take forever, leveling is slow, and in many cases I found myself deliberately avoiding side-story missions (which I generally love in SRPGs) simply to avoid another long, pointless fight.
Excerpt: Hoshigami: Ruining Blue Earth Remix är ett traditionellt rollspels i stil med Final Fantasy. Det skapades av MaxFive och släpptes 2001 av företaget Atlus men det kom inte till Nintendo DS förräns 2007 och släpptes då av Arc System Works. Handling I Hoshigami: Ruining Blue Earth Remix får man följa karaktärerna Fazz och Leimrey. De bodde länge ihop men under kriget skiljdes de åt.
Pros: snyggt, bra grafik, tyspiskt japansk rollspel