Summary: Needs more options - Very limiting. I think the game could have a lot of potential but doesn't follow through like a lot of ds games that I have played. I really thought that the game would be more exciting with build up as you got higher up in levels. I just find it frustrating and I quit because there is no consistency to the game.
Summary: Honeycomb Beat marks another puzzler release on the DS, which already has it's own hefty line of solid puzzle games. Despite it's derivative feel, gameplay, and overall delivery though, Honeycomb Beat manages to provide enough fun and challenge to make it pretty solid overall. When first poppong in Honeycomb Beat, you'll notice an uncanny resemblance to Lumines as you use the stylus to tap the touch screen in an effort to change the colors of the hexagon-shaped grids...
Not bad, but simplicity and lack of imagination leaves this mired in mediocrity.
22 August 2009
Excerpt: From its title, you might be forgiven for thinking that Honeycomb Beat is a musical puzzle game, like Lumines. It isn't, though: Honeycomb Beat is based around a simple tile-flipping mechanic that sees you tapping - or "beating" - hexagonal tiles to swap their colour. The hook is that the tiles are connected - flip a tile and any of the tiles touching it are also flipped. There are two game types on offer.