Excerpt: I must apologize to all of our wonderful readers at Family Friendly Gaming. I meant to play and review Honeycomb Beat many, many moons ago. Things got in the way, and I eventually forgot about purchasing this Nintendo DS game. I am making it up to you. How? Honeycomb Beat is leading off the Reviews Section in this awesome issue. This puzzle game is bee free, so you don’t have to worry about getting stung. Honeycomb Beat can make your head hurt though.
Excerpt: The Nintendo DS is a platform made for puzzle games. The phenomenal success of the Brain Training games, the plethora of Sudoku titles and the mind-bendingly fast Meteos games all stand tribute to DS’s intuitive controls and portable in-your-pocket convenience. One of the finest games available in the DS’s bloated library is Picross, a puzzle game of such fine quality that I can barely go two days without my fix.
Excerpt: Before Q Entertainment came out with the one-two release of Lumines and Meteos, it had been years since a puzzle game garnered much critical or commercial attention. These two puzzle games arguably traded on slick presentation as much as they did on inventive and addictive puzzle concepts, and with success comes imitators. Hudson's Honeycomb Beat does its damnedest to emulate the look and feel of Q Entertainment's finest.
Pros: Slick production, Parlays simple concept into two, distinct gameplay modes, Provides a healthy challenge
Cons: Look and feel are highly derivative, Not much lasting value
Conclusion: Honeycomb Beat is a perfect example of a great handheld game. It’s something you can pick up and play for a few minutes or a few hours. I am a huge fan of puzzle games, and Honeycomb Beat really doesn’t disappoint. And for $20, you can’t go wrong. While I may not have received a cool press item from Hudson (there’s still time, guys!), I still want to say that this is a terrific game that no puzzle fan should pass up.
Excerpt: Nintendo's consoles have always been the ideal format for puzzle games. I bought my very first handheld, the original Game Boy, solely on the strength of Tetris. For those younger gamers out there, the Game Boy was basically somewhere around the size of a house brick with one d-pad, two action buttons and a single, non-touch-sensitive, greyscale screen, and yet I was glued to it solidly every spare minute I had for months at a time.
The trial and error formula works great with this game
Cheat Code Central
15 November 2007
Conclusion: This game could have been much more fun if it wasn't so focused on imitating the others by measuring your brain aptitude. Instead, Hudson should have tried to make it more amusing, with more game modes, more bonuses and extras, and even a couple different puzzle concepts within the same game. Oh well, next time, Hudson!
Excerpt: (aside from its insistence that I share anything in common with aquatic invertebrates) is that it's not a game that will be played in long stretches; it's a half-an-hour-before-closing-the-DS one.