Conclusion: How bad is the cutesy factor? I’m playing through Magical Starsign (review coming when I finish it), and the cutesy factor makes me want to vomit. That being said, it’s a reasonably well designed game. The inventory in it is also very streamlined (too much for my taste), which sounds like Heroes of Mana.
Conclusion: I’m curious, did the unit pathfinding give you problems? People not getting to the destination you specified, or taking the long route through enemy territory when they met an obstacle instead of finding a way around it, things like that?