Summary: Though “Heroes of Mana” is only one of a handful of titles looking to give players their real-time strategy fix, this game is the first that truly does it with style. It’s easy to pick up and play for RTS veterans and first timers will be shown how to play at a good pace.
Excerpt: The RTS/RPG hybrid was a somewhat innovative genre to throw onto the Nintendo DS. LostMagic was the first to do it, and other companies have since imitated it. Square Enix did so twice, using different developers. One such game was Final Fantasy XII: Revenant Wings.
Excerpt: Heroes of Mana is a very pretty game. The opening anime movie looks like it's on television instead of a tiny screen a few inches wide. Hills pop out of the earth in three dimensions. There are rich colors and glistening mushroom caps.
Excerpt: Heroes of Mana , the third game to be released in North America in the World of Mana compilation, was a chance for the Mana series to start to once again meet the standards created by the earliest entries. Unfortunately, it ultimately fails to live up to those standards.
Conclusion: Also, for one of the first times ever, I don’t have any gripes about a game. There is not much that I feel could be changed in Heroes of Mana that would benefit gameplay. Any quibble I could come up with for this game would be nothing more than nitpicking and would probably have to do with the...