Excerpt: The RTS/RPG hybrid was a somewhat innovative genre to throw onto the Nintendo DS. LostMagic was the first to do it, and other companies have since imitated it. Square Enix did so twice, using different developers. One such game was Final Fantasy XII: Revenant Wings. But before that, there was Brownie Brown's "Heroes of Mana." Heroes of Mana is, without question, the worst game in the Mana (Seiken Densetsu) series. Why is this?
Excerpt: Heroes of Mana is a very pretty game. The opening anime movie looks like it's on television instead of a tiny screen a few inches wide. Hills pop out of the earth in three dimensions. There are rich colors and glistening mushroom caps. It's obvious that the developers put a lot of effort into the art direction and graphics. I only wish they'd worked a little harder on the game underneath all that eye-candy.
Conclusion: Also, for one of the first times ever, I don’t have any gripes about a game. There is not much that I feel could be changed in Heroes of Mana that would benefit gameplay. Any quibble I could come up with for this game would be nothing more than nitpicking and would probably have to do with the graphical aspect of the game. I see no good reason why Heroes of Mana should not be in every tactical or RPG lover’s game library. For me, it was seriously that good.
Summary: Though “Heroes of Mana” is only one of a handful of titles looking to give players their real-time strategy fix, this game is the first that truly does it with style. It’s easy to pick up and play for RTS veterans and first timers will be shown how to play at a good pace. This is one game that belongs in any DS owner’s library and gets a high recommendation.
Excerpt: Heroes of Mana , the third game to be released in North America in the World of Mana compilation, was a chance for the Mana series to start to once again meet the standards created by the earliest entries. Unfortunately, it ultimately fails to live up to those standards. Styled after a real-time strategy game, Heroes of Mana is a departure from a typical Mana game, but this is not why it fails.
Excerpt: Heroes of Mana is not the first Nintendo DS game to employ PC-style real-time strategy mechanics, but it's the first one to do it so thoroughly. There's a solid basis for a game in here, wrapped up with a terrific and sensible interface that RTS newcomers will pick up quickly. Veterans will also appreciate its simplicity and versatility. However, it can be a frequent disaster, drowning its lofty aspirations in a deluge of appalling unit pathfinding.
Pros: Intuitive interface proves that real-time strategy can work well on the DS, Solid unit balancing
Cons: Horrendous, broken pathfinding, Slow unit speed and constant cutscenes throw the pace off, Dumb multiplayer design forces both players to finish the campaign if they want to have a balanced match