Summary: I highly enjoyed this game, but it hits me right in the sweet spot. I love action puzzle games (Tetris, Dr. Mario, Puzzle League, etc) and I love precision 2D platformers. This game is both. It is very challenging and almost 50/50 both styles of game play.
Summary: I received this game as a birthday gift and, having never even heard of it, went in with no expectations whatsoever. As a result, I was completely taken by surprise at how much fun this relatively unheralded game is.
Summary: I thoroughly enjoyed this game. I love puzzle games such as bejeweled, and the puzzle was quite fun. That was the main draw for me, although the adventure part was what I actually enjoyed the most in this game! A lot of variety in the adventure portion of the game. Fun times guaranteed!
Summary: I read the reviews from ign about this game and it was also on their top 25 ds games of 2010 list. i took a chance and bought the game and i was glad that i did. i was pleasantly surprised that this game was really fun to play.
Summary: This is not your kid's puzzle game! This game is great- difficult and just slightly frustrating. It has some depth to it- the basic gameplay is a mix of Mario Bros on the top screen of the DS, and Bejeweled on the bottom (you only play one at a time).
Summary: I'm truly not sure how to begin on the subject of Henry Hatsworth. So I'll begin with the thing about the game that struck me the most - the brilliant musical score. It is, (although I'm hesitant to say anything could be) on par with Rare(ware)'s efforts on their N64-era games.
Summary: Henry Hatsworth is a really cool game. The theme/story is pretty neat, but even if you ignore it the game is quite good due to diversity of enemies, the abilities Hatsworth gains as the game goes forward, and the difficulty. This game is not easy.
Summary: I highly recommend this game for anyone who is a fan of platform games. The puzzle element of the game is simple. It's an interesting design mechanic to incorporate with the platforming, and a unique way to grant both power-ups and new dangers to the player.
Two average games combined to make a single great game
20 March 2009
Summary: When I got Tetris for the DS years ago, I always thought it would be really nifty if my actions in the Tetris game would manipulate a game in the top screen. Henry Hatsworth accomplishes that exact goal. The top screen of the game is a platforming game and the bottom screen is a puzzle game.