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Goldeneye-rogue-agent-52085.1113812
5.6 out of 10

GoldenEye: Rogue Agent

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Reviews and Problems with GoldenEye: Rogue Agent

Showing 1-10 of 20
Overall 6
5.8
Gameplay 6
6.0
Graphics 7
6.5
Sound 4
4.0

Goldeneye: Rogue Agent

Game Boyz
10 September 2010
  • Excerpt: 1 Player (single player mode) 2-8 Players (wireless DS single cartridge download mode) 2-4 Players (wireless DS multi-cartridge play) Touch Screen Compatible Cartridge Save Having received my Nintendo DS quite sometime ago I had the chance to play the demo version of Metroid Prime Hunters in detail. As I have come to really enjoy FPS games on my home consoles it was interesting to play an FPS on a handheld that looked and controlled as well as Hunters did.
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Overall 4
4.0

Expert Review

RewiredMind.com
31 January 2006
  • Excerpt: As far as FPS titles go, EA’s GoldenEye: Rogue Agent is the first to hit Nintendo’s DS system. In case you weren’t aware, this isn’t a sequel to Rare’s stunning N64 GoldenEye , rather a whole new game, by a whole new development team ‘ and my, does it show. The story (as if you really needed one) revolves around you, the titular Rogue Agent , who has turned evil and been thrown out of MI6 since the infamous Dr. No shot him in the eye during his last gun-battle.
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GoldenEye: Rogue Agent

GameBrink
29 January 2006
Overall 6
5.5

Expert Review

TheStar.com
8 January 2006
  • Excerpt: As if sleeping dogs shouldn't be left to lay, the EA's underwhelming Goldeneye: Rogue Agent as already seen on GameCube, PlayStation2 and Xbox is now available on Nintendo DS, stripped to fit.
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Overall 6
5.5

Goldeneye Rogue Agent

Evergeek
8 January 2006
  • Excerpt: As if sleeping dogs shouldn't be left to lay, the EA's underwhelming Goldeneye: Rogue Agent as already seen on GameCube, PlayStation2 and Xbox is now available on Nintendo DS, stripped to fit.
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Overall 5
4.7
Design 5
4.5
Gameplay 4
4.0
Graphics 7
6.5
Sound 3
3.0

Expert Review

Game Freaks 365
17 June 2005
  • Excerpt: The Nintendo DS, as innovative as it is, just can't do a few things correctly. It isn't a very good floatation device. It won't get you to the moon. It also can't handle a first-person shooter. This is very evident in Electronic Arts' port of Goldeneye: Rogue Agent. Rogue Agent is so heavily flawed in some aspects that it makes it difficult to enjoy the game at all.
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Overall 7
6.7
Gameplay 8
7.5
Graphics 8
8.0
Sound 6
6.0
Storyline 5
5.0
Control 8
7.5
Replay value 6
6.0

GoldenEye: Rogue Agent

Project COE
13 June 2005
  • Conclusion: The game itself has a few different modes. The campaign, or story mode, follows the other versions pretty well. However, the story isn't that great and you can probably finish this part of the game in a day if you're that dedicated. The DS’s limitations also force the story to come across as basically just text and it doesn’t do much to enhance the experience overall making the story uninteresting and forgettable.
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Overall 7
6.5
Gameplay 6
6.0
Graphics 7
7.0
Sound 6
6.0
Multiplayer 7
7.0

GoldenEye Rogue Agent

GamersHell.com
7 April 2005
  • Excerpt: Porting a hugely successful title to another platform is usually a safe way to assure furthered spotlight time and profit expansion.
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Overall 4
3.5

GoldenEye: Rogue Agent Review

PALGN
3 June 2006
Overall 4
4.0

Goldeneye: Rogue Agent

Empire Online
5 May 2006
  • Summary: As the DS’ first 007 adventure — and the only first-person shooter available on Nintendo’s new handheld — GoldenEye: Rogue Agent is sure to shift thousands of copies before another trigger-happy blaster steals its thunder. But if you’re looking for a Bond game as slick as its N64 namesake, this isn’t it.
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