Summary: Yes, I know, this review is ridiculously late. But ... for fans of the first two Golden Sun games on the Game Boy Advance that have been looking forward to this anticipated, yet quietly-released Nintendo DS sequel, this review being late is a good thing. You see, Golden Sun: Dark Dawn is a huge game. This is not a lazy, quickly put-together sequel to appease fans who have been clamoring for a new game in the series for years.
Conclusion: not going to say much else about it because I don’t want to spoil it, but suffice it to say there will be a lot of dialogue to explain what is going on (and in some cases, I almost felt like it was too much – for a handheld game anyways). With your party you are of course going to encounter battles. It’s pretty standard fare here, with turn based battles that let you attack with your weapons or magic (which here is called Psynergy).
Summary: Parents need to know that Golden Sun: Dark Dawn is a turn-based role-playing game in which players use magic and melee weapons to fight fantastical creatures. The violence is moderate -- kids see only a flash of light when enemies are hit. The game’s heroes are a brave and clever bunch, often risking themselves on behalf of others. They are forced to solve a wide variety of environmental puzzles with their magical abilities.
Excerpt: After a painstaking 7 years, the Golden Sun franchise is back. With two humble games on the Game Boy Advance, it’s been a long wait for fans of the series, myself included. You see, I don’t really like or play that many RPG games, but the Golden Sun series I love – I’m not sure what makes it different but it’s something. Dark Dawn is set a whopping 30 years after the two original games and takes place again in the land of Weyard.
Excerpt: At the close of Golden Sun: The Lost Age , many questions remained in the minds of those who followed Isaac and Felix's separate adventures through Weyard. What happened to Alex? Who is the Wise One? And just what, exactly, is the Golden Sun anyways?
Excerpt: It had been eight years since Camelot last made an RPG with the Japanese release of Golden Sun: The Lost Age in 2002. In the interim the company had made nothing but Nintendo sports games, forcing fans to wonder if Hiroyuki and Shugo Takahashi were no longer interested in RPGs.
Excerpt: I’d like to start this review with a simple promise: I will not make a single solar pun or reference. It’s just too easy to make comments like that, and I’m sure that most other reviewers have fallen right into that trap. After a while, it’s just tiring.