Excerpt: Golden Sun Dark Dawn brings back a Gameboy Advance franchise that many role playing gamers remember fondly. Sadly time has not been very good to this franchise. All of the spiritual aspects of this game are something else that holds it down. The puzzles have gone from challenging to mind numbingly annoying with constant need of magical (psynergy) application. The twists and turns of the storyline are so dizzying that it can take an outline to try and keep track.
Excerpt: The Japanese-style role-playing game doesn’t lend itself well to direct sequels. Their entire premise depends on characters exploring the entire world to completion, so what’s supposed to happen next? The original Golden Sun and its 2003 sequel succeeded by telling a single story over two games. Failures include Final Fantasy X-2, which turned players into tourists in its old game world—then it made fun of tourists.
Conclusion: Golden Sun: Dark Dawn is mostly what we were waiting for in a sequel to the classic original titles. With just about everything you can expect from the series brought over onto the DS, this game features the high production values and classic jRPG gameplay coupled with the rewarding puzzles and unique Djinn battle system. Fans of the series may be turned off by the lack of difficulty, excessive dialogue, and scattered storyline.
Excerpt: Saving the world is the family business. I’ve found that for most people, the idea of following in your parents’ footsteps usually lands you on one extreme side of the fence: you either carry on the family tradition without hesitation, or you act the rebel and want nothing to do with it. Seems it’s not very often that someone lands in the middle.
Pros: Still a solid formula, Good old puzzle-solving, Much fancier summons, Touch-screen control is pointless