Excerpt: The world has changed. It’s been thirty years since the end of The Lost Age and the appearance of the titular Golden Sun, and its effects are still being felt to this day. The entire planet has reformed; continents have been destroyed and remade, the ocean levels have lowered, and every last remnant of the former realm of Weyward has been affected.
Excerpt: The Japanese-style role-playing game doesn’t lend itself well to direct sequels. Their entire premise depends on characters exploring the entire world to completion, so what’s supposed to happen next? The original Golden Sun and its 2003 sequel succeeded by telling a single story over two games. Failures include Final Fantasy X-2, which turned players into tourists in its old game world—then it made fun of tourists.
Conclusion: Golden Sun: Dark Dawn is mostly what we were waiting for in a sequel to the classic original titles. With just about everything you can expect from the series brought over onto the DS, this game features the high production values and classic jRPG gameplay coupled with the rewarding puzzles and unique Djinn battle system. Fans of the series may be turned off by the lack of difficulty, excessive dialogue, and scattered storyline.
Excerpt: Saving the world is the family business. I’ve found that for most people, the idea of following in your parents’ footsteps usually lands you on one extreme side of the fence: you either carry on the family tradition without hesitation, or you act the rebel and want nothing to do with it. Seems it’s not very often that someone lands in the middle.
Pros: Still a solid formula, Good old puzzle-solving, Much fancier summons, Touch-screen control is pointless