Conclusion: On the whole, Ghostbusters is an impressive production most fans should eat up. We had a fun time with the game, though we were also left with serious reservations due to glitching that might cause less-experienced gamers to hang up their proton packs well before the journey ends.
Conclusion: It’s very cumbersome and unresponsive. When you run into an entity, you pinpoint it with the stylus and hold it on the creature to drain it of its energy. While you’re doing this, you will use the shoulder button to capture it in some kind of contraption.
Excerpt: I have fond memories of watching Ghostbusters the movie (both 1 and 2) as well as playing the game on Commodore 64 as a youth. When I heard that Atari was releasing a new game based on this franchise, but with a totally new storyline, I was eager to try it out.
Summary: Equipped with a variety of unique weapons and gadgets, players will hunt, fight and capture a wide range of supernatural villains in a funny and frightening battle to save New York City from its latest paranormal plague.
Conclusion: Ghostbusters has some fun moments--zapping and trapping ghosts is a blast when it works right--but those moments are few and far between. Compared to the Ghostbusters games that came out around the same time as the movie, this game is great, but so is a burned steak compared to rotten meat.
Pros: Interiors are detailed and feature destructible items, Zapping and trapping is easy and satisfying when it works, Great sound effects.
Cons: Getting hit by offscreen ghosts all the time, Controls can be unresponsive, Babysitting dumb AI team members, Everything about driving the Ecto-1.
Excerpt: Repetitious missions, rigid driving controls and stylus-heavy controls all meet in the port of Ghostbusters: The Video Game on the DS. Tagging between the four different GBs, you work way from mission to mission, blasting ghosts, building skill points and ridding the city of the supernatural.