Reviews and Problems with Ghost Trick: Phantom Detective
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Ghost Trick: Phantom Detective
14 July 2014
Summary: Murder mysterious are a dime a dozen, but it’s not every day the gumshoe is investigating his own death from beyond the grave. Then again, Ghost Trick: Phantom Detective -- the latest game by Ace Attorney creator Shu Takumi -- isn’t your every day game. For a game about death, Ghost Trick is full of life, with a unique cast of characters, genuinely sharp writing, and fresh gameplay.
Excerpt: Death is a sign of failure in many games; it is the punishment for failing to complete the mission that the game has laid out in front of you. By contrast, Ghost Trick: Phantom Detective embraces death, and does so to the point that the entire game is based around the death of Sissel, the main character. That’s right, you’re dead. Right when the game starts. I know, I know, it’s tough to accept. Let it sink in for a bit. … Ok, now that you’re dead, the fun really begins.
Excerpt: Shu Takumi had a major breakthrough with his Ace Attorney series for the DS. People all over the world revelled in the OBJECTIONS, TAKE THATS, and HOLD ITS that the courtroom drama offered. Now, however, Takumi has moved to a new idea and a new IP, introducing Ghost Trick: Phantom Detective . Does Ghost Trick live up to Takumi’s past work? The only answer I can think of is "kinda.
Summary: Ghost Trick: Phantom Detective for the Nintendo DS is an innovative and engrossing puzzle game with a tangled web of strange mysteries that the ghost of a murder victim named Sissel must solve before daylight.
Pros: A variety of inventive puzzles to keep anyone entertained, Engrossing storyline about murder, mystery and conspiracy, Humorous dialogue and characters
Cons: Puzzles can be pretty challenging with little help, Impatient gamers will throw DS at the wall
Conclusion: Ghost Trick isn't going to be for everyone, but if you're a fan of the DS's more leftfield games, then it's pretty much a must-buy. Smart, witty and engaging, it's another example of why you don't need high-end graphics and 3D gimmicks to make absorbing handheld games; just imaginative design, good writing and a sense of style. Let's hope it's not the last of its breed.
Pros: Doesn't take itself too seriously, bags of character