Summary: This was a very fun, entertaining game. It had simple controls, and a lot of cool maps. I had a neat little "drone" that help you with you mission and you could select what it was going to to/be (snipe, turret, collect the geoms etc.) and you could level it up by winning (or losing, as long as you get a certain amount of points) one problem I have with this game is that the main way to shoot is with the touch screen (you can shoot with the buttons but it's not very...
Summary: Graphically, it's a step down from the XBLA version. Most people would expect this, I suppose, but I thought that since the DS is capable of some decent 3D graphics that they would be able to pull off a pretty close port of Geometry Wars. It still looks good, but it's got a very different feel, for me, now that all the sprites are 2D. The touchscreen is great. You can choose to play with or without it.
Summary: Possibly the best shooter out there right now for the DS, Geometry Wars: Galaxies is also by far the most difficult. It starts easy -- blast the enemies that come at you, and collect their shattered fragments (geoms), while building up your weapons and accessories. Then it gets harder. Faster enemies, more levels, and smaller playing fields will give you sore thumbs for months on end. Highly recommended.
Summary: I haven't played a good shooter since the 90s. Side scrolling and vertical scrolling shooters went the way of the dodo because... well, I don't know, because I really like those kind of games back then (and even now). It's just a mindless test of dexterity and reflexes for me. It's also fun to see things blow up. While this isn't exactly a side or vertical scrolling shooter, it's still fun to dodge enemies and bullets (actually, just geometric shapes).
Summary: This is a great addition to my growing DS library and fills a unique niche. I enjoy the fact that each planet's fight can range from a few seconds to minutes. When I only have time to play a little DS, this game is perfect. However, it also has great depth and can hold my attention for long stretches. It is a game that has great staying-power but can also be satisfying small doses. I'm sure I will be entertained for a long time - great buy!
Summary: Geometry is a hidden gem in the realms of DS gaming in my opinion. Released in 2007 is has a bigger brother on the nintendo wii. I bought it when it came down in price because I had heard good things and wanted try try something different and a bit more challenging on my DS. In geometry wars you have shoot down all the enemies on a level using just a little ship and your stylus. Moving the stylus either shoots your weapon or moves your ship.
Summary: Based on the hit XBox Live game, Geometry Wars: Galaxies is a frantic shoot-em-up that make use of the DS's touch-screen to replicate the analogue stick controls of the original. While the XBox 360 game was a single screen shooter with a fairly steep difficulty curve, Galaxies plays out over a series of levels, each of which has its own victory conditions and challenges.
Pros: Pure, fast-paced action with lots of levels and medals to unlock.
Cons: Simple graphics, controls can be uncomfortable.
Summary: A retro two-dimensional format may not seemingly appeal to all "shoot-em-up" game users, but there is something addictive about this game. The premise is extremely simple-a vector-mathematics (Geometry) shoot-em-up (Wars - geometrically-shaped aliens keep coming), and in theory one can complete this game reasonably quickly, but certain levels are worthy of revisiting, and these will change from person to person.
Summary: If you like 'old school' shooters then you'll like this. It reminds me of Robotron and Asteroids. The standout feature for me is the use of the stylus to shoot with. You just touch the stylus on the bottom screen and the ship fires. The stylus controls direction of fire and the D pad controls the movement of the ship (this can be changed in the options menu). Simple and beautiful.