Summary: This was a very fun, entertaining game. It had simple controls, and a lot of cool maps. I had a neat little "drone" that help you with you mission and you could select what it was going to to/be (snipe, turret, collect the geoms etc.) and you could level it up by winning (or losing, as long as you get a certain amount of points) one problem I have with this game is that the main way to shoot is with the touch screen (you can shoot with the buttons but it's not very...
Summary: Graphically, it's a step down from the XBLA version. Most people would expect this, I suppose, but I thought that since the DS is capable of some decent 3D graphics that they would be able to pull off a pretty close port of Geometry Wars. It still looks good, but it's got a very different feel, for me, now that all the sprites are 2D. The touchscreen is great. You can choose to play with or without it.
Summary: Possibly the best shooter out there right now for the DS, Geometry Wars: Galaxies is also by far the most difficult. It starts easy -- blast the enemies that come at you, and collect their shattered fragments (geoms), while building up your weapons and accessories. Then it gets harder. Faster enemies, more levels, and smaller playing fields will give you sore thumbs for months on end. Highly recommended.
Summary: I haven't played a good shooter since the 90s. Side scrolling and vertical scrolling shooters went the way of the dodo because... well, I don't know, because I really like those kind of games back then (and even now). It's just a mindless test of dexterity and reflexes for me. It's also fun to see things blow up. While this isn't exactly a side or vertical scrolling shooter, it's still fun to dodge enemies and bullets (actually, just geometric shapes).
Summary: This is a great addition to my growing DS library and fills a unique niche. I enjoy the fact that each planet's fight can range from a few seconds to minutes. When I only have time to play a little DS, this game is perfect. However, it also has great depth and can hold my attention for long stretches. It is a game that has great staying-power but can also be satisfying small doses. I'm sure I will be entertained for a long time - great buy!
Summary: A retro two-dimensional format may not seemingly appeal to all "shoot-em-up" game users, but there is something addictive about this game. The premise is extremely simple-a vector-mathematics (Geometry) shoot-em-up (Wars - geometrically-shaped aliens keep coming), and in theory one can complete this game reasonably quickly, but certain levels are worthy of revisiting, and these will change from person to person.
Summary: If you like 'old school' shooters then you'll like this. It reminds me of Robotron and Asteroids. The standout feature for me is the use of the stylus to shoot with. You just touch the stylus on the bottom screen and the ship fires. The stylus controls direction of fire and the D pad controls the movement of the ship (this can be changed in the options menu). Simple and beautiful.
Summary: Excellent pick up & play old skool shooting game. The only problems I have with it is the soundtrack is pretty bad but stick your i-pod on & turn the sound up & your soon be sucked into this addictive little shoot em up.
Excerpt: "Geometry Wars was born from a little arcade game hidden within Project Gotham Racing 2, on Xbox. It was a simple yet soon hellishly difficult shooter: you flew around and shot at randomly appearing shapes that all homed in at you. A couple of years later, with the advent of Xbox 360 and Xbox Live Arcade, a new, revamped version came - Geometry Wars: Retro Evolved. It was a hit, and then within another couple of years, it was announced for the DS ...
Pros: Fantastic gameplay, simple to use, challenging, addictive
Cons: DS lacks enough processing power to pull it off as well as it could be