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Garfield-s-nightmare.393546
6.7 out of 10

Garfield's Nightmare

A severe case of over-indulgence before bed leads Garfield to dr Read more

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Reviews and Problems with Garfield's Nightmare

Showing 1-10 of 13
Overall 10
9.5
Gameplay 10
9.8
Graphics 9
9.0
Sound 10
9.8
Replay value 10
9.8

Garfield's Nightmare

Family Friendly Gaming
2 February 2013
  • Excerpt: Garfield’s Nightmare on the Nintendo DS received the 2007 Parents’ Choice Silver Honor award for Fall in the year of our Lord 2007. Garfield tried to save time by eating a whole lot at once. He went to sleep with a broken alarm clock in the real world. A terrible nightmare befell him with no way of waking up. So Garfield must traverse the nightmares in order to find the pieces of his alarm clock. Garfield’s Nightmare is a 2D platformer with item collection.
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Overall 8
7.5

Garfield’s Nightmare

ztgd.com
23 January 2011
  • Excerpt: In the realm of gaming there are two things that will make fans groan collectively […]
  • Pros: + Solid Level Design, + Nice Visuals, + Great For Younger Crowds
  • Cons: Drab MiniGames, Lackluster Sound
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Overall 7
6.5

Garfield's Nightmare

The Gamers Temple
19 March 2008
  • Excerpt: By Kevin "Berserker" Hall Platformers are about a dime a dozen these days. Some platformers separate themselves from the rest of the crowd with unique gameplay features, some are uninspired but are still somewhat fun and some are just cookie cutter clones of other platform games. Garfield's Nightmare is the middle choice. In a nutshell, it's a basic platformer that hides itself behind some pretty 3-D graphics.
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Overall 5
5.2
Design 3
3.0
Gameplay 6
6.0
Graphics 5
5.0
Sound 7
6.5

Expert Review

Game Freaks 365
24 October 2007
  • Excerpt: Most people are aware of Garfield, that fat orange cat who likes to do nothing but eat and sleep all day. Although Garfield's popularity is not at the peak it once was back when he had his own cartoon series, the two recent movies starring the feline have brought him back into the public eye. Game Factory has realized the staying power of the Garfield name and has been releasing games starring him for years. The latest in this series of games is Garfield's Nightmare.
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Overall 8
8.0

Garfield’s Nightmare

Thunderbolt Games
20 July 2007
  • Excerpt: The last Garfield game that I subjected myself to was Garfield and His Nine Lives , a 2D GBA platformer that left me excruciatingly bored. The collision detection was incredibly poor, Garfield’s arsenal of moves was limited to a few meager attacks which were too difficult to land, the level design was amateurish and the game made absolutely no use of the library of source material that preceded it.
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Overall 6
6.0

Garfield's Nightmare

Sofa Cinema
21 November 2007
Overall 4
4.0

Garfield's Nightmare Review

PALGN
1 April 2007
Overall 7
7.0

Garfield's Nightmare Review

Nintendo-Online
28 November 2013
  • Summary: Garfield hat die verrückte Idee, Frühstück, Mittagessen und Abendbrot zu kombinieren, um mehr Zeit für seine anderen Aktivitäten zu haben. Die zahlreichen Pizzen, Lasagnen und Marmeladendonuts auf einem einzigen großen Sandwich schlagen allerdings selbst dem verfressenen Kater auf den Magen. Er nickt ein und sein Alptraum beginnt...
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Overall 7
7.0

Garfield's Nightmare Review

Nintendo-Online
28 November 2013
  • Summary: Garfield hat die verrückte Idee, Frühstück, Mittagessen und Abendbrot zu kombinieren, um mehr Zeit für seine anderen Aktivitäten zu haben. Die zahlreichen Pizzen, Lasagnen und Marmeladendonuts auf einem einzigen großen Sandwich schlagen allerdings selbst dem verfressenen Kater auf den Magen. Er nickt ein und sein Alptraum beginnt...
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Overall 9
9.0

GoldenEye 007

GamingMedia.de
28 December 2010
  • Conclusion: GoldenEye 007 bietet alles, was ein Bond -Spiel bieten muss: viel Action, schöne Frauen und interessante Aufträge. Eurocom gelingt eindrucksvoll das Kunststück, neuen Wind in ein altes Gewand zu hauchen. Das Spiel muss sich keineswegs vor seinen Genrekollegen verstecken. Ganz im Gegenteil, der Missionsaufbau aus der guten alten Zeit ist eine willkommene Abwechslung zu den linearen Shootern von heute, wo man lediglich von A nach B kommen muss.
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