Reviews and Problems with Freshly-Picked Tingle's Rosy Rupeeland
Showing 1-10 of 31
10 June 2013
Summary: A game from Zelda. A pity it didn't arrived for the Americas, as I needed to play it and my japanese is bad I went for the European version. A must play game with some unique elements, a lot of fun things, related to the Zelda franchise and rare to find in the Americas.
Summary: I recently ordered this game and it arrived today, 3 days early! Even though I chose standard shipping. It's a very reasonable price and cheaper than the ds games in my country of residence including shipping. I was worried about purchasing this game because I had watched a few of videos on youtube where the vlogger had bought a game online and it had turned out to be fake, I must say that when I opened it I was extremely happy to find a genuine ds game inside!
Summary: Since his first appearance in Majoras Mask, Americans have shown such hatred towards the character that he was removed from the series altogether, with a few a cameos left in. Tingle however was so popular in Japan that Vanpool created this Freshly-Picked Tingle's Rosy Rupeeland, and I would like to add how lucky we are to have this game in Europe. The game plays out like a cross between Zelda and Wario ware.
Summary: An engaging little game which gets progressively harder as it goes on. Basically you are trying to reach Rupee land, which is a kind of seventh heaven in Tingle's world. You do this via a tower which you feed with rupees to make it grow. You get rupees in various ways- collecting items, making recipes- both of which you can sell in town. You can find treasure chests, defeat monsters and steal jewels etc etc. But beware- everything has a price!
Summary: Such was the dislike of Tingle amongst North Americans that Eiji Aonuma decreed that he be removed from any future Zelda games. Which seemed a bit harsh at the time and has backfired quite magnificently with the character being granted his own full blown spin-off. On the surface it's a bit like a traditional Zelda, and there are dozens of grin-inducing nods and winks to the series throughout, but I found the importance of money (you have to haggle for everything and most...
Conclusion: This is a weird game. There's no denying that. It's all about getting money, which occasionally involves mindlessly hunting down enemies and items in the rather mindless battle system that pretty much just involves finding enemies, drawing as many enemies as you can into your dust-cloud, and tapping like hell... But the main meat of the game is finding the big treasures, going through pseudo-Zelda-like dungeons in the process.
Conclusion: This is by far my favourite game on the DS. It features wonderfully stylised art, a charming, unique story and absolutely hours of gameplay. It kept me playing for weeks and I finished all of the sidequests not merely for the sake of 100% completion but because I genuinely didn't want the game to end.
Conclusion: Definitely the newest game of the year. using money as the lifeblood of the game (no rupees = death) and making everything in the game cost money, info, fighting, items any form of progression at all. what i did find annoying and didn't realise until i read the official websites interview with the game developer is that if you view the person you're haggling with's face you can see their expression can tell you how much they like the fiqure you are quoting before you...
Conclusion: A wonderfully unique game thats destined for cult status. Yes its very frustrating at times, yes the bartering system really irritates you after a while and sometimes you really can not be bothered to spend 15 minutes fighting the same monsters for the same damn ingredients for a potion.