Conclusion: Concept: Solve a mystery in a hotel by walking to lots of places
Graphics: Pretty blocky, but pulls it off thanks to the stylistic art direction
Sound: The twists on familiar tunes create a great atmosphere
Playability: Backtracking and fetch quests comprise the majority of your time with the controls
Entertainment: If you can bully through the awful pacing and structure, the story is neat
Replay: Moderately Low
Summary: Flower, Sun and Rain is a mystery adventure, in the vein of Groundhog Day, where you play a detective charged with locating and defusing a bomb by solving thought-provoking puzzles with a wealth of bizarre outcomes.
Conclusion: Right off the bat, there’s really nothing marvelous about Flower, Sun, and Rain. If there’s any reason to play this game, it’s to see how the developers were before the releases of games like Killer 7 and No More Heroes. Either way you look at it, while the game isn’t bad, there’s nothing impressive or particularly enjoyable, so it’s best to just skip it entirely.
Excerpt: Just like the film world has its fair share of odd auteurs, our beloved gaming culture has a few, similarly odd designers – namely one Goichi Suda, otherwise known as Suda 51. He has worked on titles such as Killer7 and No More Heroes – games with an undoubtedly unique visual style and a wealth of extreme ideas. Flower, Sun and Rain is his most recent work, but unfortunately it only succeeds merely on a scriptural level.
Excerpt: Sept ans après sa sortie japonaise sur PS2, Flower, Sun and Rain arrive enfin sous nos latitudes, et sur Nintendo DS qui plus est. Peu importe que ce portage auquel on ne s'attendait pas soit une façon pour Rising Star de surfer sur la vague de hype autour de Suda 51 : c'est l'occasion pour nous de profiter d'un nouvel Objet Vidéoludique Non Identifié de la part du créateur de Killer 7 et de No More Heroes.