Excerpt: Sumio immediately finds the entire island is stuck in a time loop, though he perceives it as a sort of dream. Every morning he rises with his singular goal in mind, but he always gets sidetracked by an unrelated request. Hell, it takes him a week's worth of days just to make it outside the hotel grounds. Once his daily task is completed, the doomed airliner explodes overhead, right on schedule. Time for the next wakeup call.
Excerpt: Flower, Sun, and Rain has finally made its way to the U.S., and in doing so it may have earned itself the right of being among the most niche titles ever to be placed onto a DS cartridge. Originally released as a PS2 title in Japan in 2001 and designed by Suda51 of Killer7 and No More Heroes fame, Flower, Sun, and Rain has a difficult time escaping not only subpar visuals and gameplay mechanics, but poor game design that would be deemed “bad” in any year.
Excerpt: Game designer Goichi ‘Suda51’ is well known for creating games with striking visuals, new twists on old genres, bizarre characters and surreal plotlines. The most prominent examples of his work are Killer7 and No More Heroes, but before either of these games came Flower, Sun and Rain.
Conclusion: Det är riktigt knepigt och det blir bara knäppare eftersom man ganska snart får se planet man ska rädda sprängas. Sen vaknar man upp och tror det är en dröm men, ganska snart inser man att Mondo måste genomleva samma dag om och om igen och allting blir sakta men säkert knepigare och knepigare. Mondo håller på att bli knäpp. Och jag också.
Pros: Bra musik.
Cons: Det klassiska uttrycket ”resten” får duga här.