Conclusion: All of these descriptions fit the story of Flower, Sun, and Rain in some way, and even the fact that Kafka’s work was often left unfinished and unresolved fits with the idea that the game’s conflict feels unfinished without having played through Silver Case.
Conclusion: Concept: Solve a mystery in a hotel by walking to lots of places
Graphics: Pretty blocky, but pulls it off thanks to the stylistic art direction
Sound: The twists on familiar tunes create a great atmosphere
Playability: Backtracking and fetch quests comprise the majority of your time with the...
Excerpt: Flower, Sun, and Rain explicitly addresses the element of inspiration necessary for its type of puzzle-solving adventure game. It's that moment when all your analysis clicks into place, and a logical solution to a tough problem gels in your brain.
Conclusion: Flower, Sun and Rain is the same way: it is an experience you enjoy despite the core gameplay mechanics, simply because what you are presented and offered up is something you simply aren't prepared for (something sadly missing in the world of sequels and "me too" games we're inundated with these...
Excerpt: Goichi Suda, AKA Suda51, is one of those developers who puts the artistic merit of the product ahead of everything else. As a result, many of the games coming from his development house, Grasshopper, are divisive products amongst gamers.
Summary: Flower, Sun and Rain is a mystery adventure, in the vein of Groundhog Day, where you play a detective charged with locating and defusing a bomb by solving thought-provoking puzzles with a wealth of bizarre outcomes.