Reviews and Problems with Final Fantasy XII: Revenant Wings
Showing 1-7 of 7
My lest favorite FF for the DS
19 April 2008
Summary: This is a tactics / real time battle based FF rpg for the DS. I much preferred the fantastic remake of FF IV and FF III, as well as the newer Four Heroes of Light. I found the learning curve to be too difficult on this title, and couldn't get into it.
Summary: After three weeks of deep immersion in FF XII (the PS2 game), my expectations were probably too high for Revenant Wings. I suspended disbelief willingly at first, then with some effort, and finally not at all -- RW gets worse, over time.
Summary: While overall this game is not bad, it is frustrating when the difficulty level suddenly increases to the point that you find yourself unable to progress. I finally made it to the Chaos battle and could not beat the duel bosses.
Summary: I have to say that I only got a few hours into this game, and that the gameplay may improve later on, but the basic fundamentals are clumsy, unintuitive, childish, and, above all, lacking in any kind of strategy.
Summary: A year has passed since the events of Final Fantasy XII, and Vaan is now a sky pirate with his best friend Penelo as his navigator. After stumbling upon the legendary floating continent of Lemurés, they must defend it from the evils of the outside world.
Summary: I was expecting it to be at least a bit like FFTA for the gba but its nothing like it. You can't have all the creatures like moogles and things, the fighting style is way too fast and it was really quite hard. My advice is, if you liked FFTA on gba and want something like it, don't have this.