Reviews and Problems with FINAL FANTASY: THE 4 HEROES OF LIGHT
Showing 1-10 of 31
amazing music, graphics, at times annoying game
28 December 2012
Summary: beautiful game music wise, art wise, characters are great. annoying crap you have to do (sometimes) like run errands for money. some awesome stuff though that i wont spoil for new players. if you have enough patience to deal with some tedious crap, this game will take you to beautiful places and really impress. hmm. maybe ill get back into it again. i miss the cute characters and awesome music...
So close. It's so close to being as good as it should be...
Vincent Vazquez, Amazon
12 November 2012
Summary: So this is the third Final Fantasy game for the DS done by Matrix software. The guys Square hired to create the 3D versions of Final Fantasy III and IV, and who - once upon a time - made the Alundra games on PSOne. They seem to have quite a grasp of what made classic Final Fantasy games work, which is likely why Square let them make this throwback title.
Summary: I ran into The 4 Heroes of Light after completing Matrix's earlier reworking of Final Fantasy III on the Nintendo DS. Things started out kind of shaky with that game (the first ten hours reminded me of why we move on from things every now and then but the last twenty hours were enough to make up for it) so with a positive final impression firmly imprinted on my mind I was interested in trying the other products Matrix developed.
Summary: A thrilling tale of adventure in a new realm, a break from the traditional Final Fantasy titles in the design, yet it still retains the classic adventure charm of the original NES games. Worth buying if you like a challenge.
Summary: This game pulls almost every vidoe game clishe i know.Desert town,Check,Loseing all your power,Check,Repeating previous sections,Check again.While these are not implemented horribly they do tend to be annoying.Most of these clishes are in the story which while not awesome is not bad either. The characters could use work but they get the job done Now onto the gameplay.
Summary: This game possesses many aspects of traditional Final Fantasy games that I have grown to enjoy, such as upgrading of gear, familiar spells, at least four characters in the hero team, multiple modes of transportation, etc. Aspects that I miss, however, are familiar side characters and creatures, summons, epic situations, etc. There isn't even a single moogle to be found.
Summary: Typically I look at games to see if they're easy to play/learn and difficult to master. In this case - it's easy to master, it just requires a lot of farming. Farming for the sake of farming with no real growth or changes in the way the farming occurs feels like a waste of time. If you're just trying to beat the game - that's easy and fun. Don't play this one thinking you'll have fun mastering every corner of the game.
The package is Final Fantasy, but it's wrapped in cute paper
Art Vandelay, Amazon
27 May 2011
Summary: My review of Final Fantasy: 4 Heroes of Light I was excited to read about this game coming out on the DS. The story, yeah, is a traditional "old-school" RPG story; I can deal with that as long as the gameplay is top-notch. Is the gameplay top-notch? Yes, indeed it is. Game navigation isn't too linear. You start out in a town that is yours to explore.
Summary: I haven't finished this game by any means (I only started playing it this past Saturday), but I feel as though I have completed enough of it to have something of an opinion. This game surpassed my expectations by a lot. I wasn't really sure about buying this game, but I'm so glad that I did! It's challenging, but not so much that it slows down game progression. I would say, game play-wise that it is like an older sibling version of Rhapsody: A Musical Adventure.
Summary: (I will refer to the game as FF4H) *CONS -Very flaws user interface (UI from now on) design. It is functional. But not very intuitive and often frustrating. It's as if the designer couldn't decide if the UI should be optimized for stylus or button based usage. -Combining Equipment and Item carrying load. Some people are hating how the item you can carry is limited to 15. I actually don't mind this considering the balance of the game with the Crown system.