Summary: The classic JRPG we all wanted when everything after FFX started to fall off from the Final Fantasy games we all loved. Compared to the main series of games, The 4 Heroes of Light would mostly take after FFIII (DS version to be precise), but compared to FFIII, T4HoL is definitely more polished in terms of gameplay. The game also seems similar to the Dragon Quest series (perhaps around DQ3-4).
Only good thing about this game was that it inspired the much more superior game, Bravely Default
J F, Amazon
4 August 2014
Summary: Cute style, but the story line was not all that immersive. The combat system is weak. i.e. you can't select which enemy to attack and you cannot escape from battles unless you have a job that allows you to run. I once fought a Flan enemy with attack that was too low to hurt me, too evasive for me to hit it, and too defensive for me to hit it for more than 1 damage. It had around 50 hp and I managed to connect a hit only occasionally.
Summary: I picked this up after playing through miscellaneous 8-bit RPGs on my old Game Boy, plus DS remakes of older Dragon Quest games, and it definitely is reminiscent of those early games. It is not a "real" Final Fantasy game, so in that respect it is like those old Final Fantasy Legend (SaGa) Game Boy games ;) I wasn't sure about the artwork style when I first bought the game, but it won me over after a short while.
Summary: I was impressed by the art style of this game. It reminds me of "The Wind Waker" in terms of character design. I liked the way the landscape was curved, as if to show the curvature of the planet. Visually, this is a very nice game. Sadly, combat is just too weird for me. The Action Point system is unique, but annoying. Combat felt unfairly difficult more often than not. Everything felt like a struggle.