Excerpt: Customizing your characters has seldom been simpler in an RPG. Any hero in your merry band can be anything you like. It all comes down to the crowns with which you equip everyone. As you progress through the game and defeat powerful monsters, a magical crystal will bestow upon your party the gift of a new crown or two.
Final Fantasy: The 4 Heroes of Light (DS) - Review
29 October 2010
Excerpt: In terms of classic, turn-based JRPGs, I used to think a major lull had come upon us in the old US of A. Well, at least good ones, that is. However, there seems to have been a resurgence lately, especially through the portable medium. With heavy hitters like Dragon Quest IX being met with worldwide critical and commercial acclaim, inspiring remakes like Pokemon Soulsilver/Heartgold reviving the obsessive child inside all of us, and soon to be (fingers crossed) classics...
NDS Review - 'Final Fantasy: The 4 Heroes Of Light'
19 October 2010
Summary: Final Fantasy: The 4 Heroes Of Light, previously known as Four Warriors of Light: Final Fantasy Gaiden, boasts beautiful picture book visuals and an easy to control battle system. The game goes back to the basics and origins of the franchise, with a classic story of four young heroes embarking on an unforgettable adventure; a tale of dragons, kings, princesses and witches.
Excerpt: Sandwiched between the Super Nintendo releases of Final Fantasy II and Final Fantasy III came Final Fantasy Mystic Quest , a cartoonish (even by FF standards) reduction of the franchise aimed at uninitiated gamers. The weapon arsenal was a sword, an axe, and a claw-thing; there was one fire spell, one ice spell, one heal spell; and experience-wise, you were always miles ahead of your enemies.
Excerpt: Typically, developers leave behind designs of olde for good reason. Advancement in any capacity, not just video games, demands that we take what works, discard the rest, and maybe add something new here and there to see if we can further improve our formula, method, or tactics. However, when it comes to entertainment and art, human beings are curiously sentimental creatures who sometimes yearn for the past–good or bad.