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Final-fantasy-the-4-heroes-of-light.33559138
8.1 out of 10

FINAL FANTASY: THE 4 HEROES OF LIGHT

In the small kingdom of Horne, Brandt awakes on the morning of h Read more

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Reviews and Problems with FINAL FANTASY: THE 4 HEROES OF LIGHT

Showing 1-10 of 49
Overall 7
7.0

Final Fantasy: The 4 Heroes of Light review

GamesRadar
24 June 2012
  • Pros: Charming visuals, The bold experimentation, Surprising amounts of strategy
  • Cons: Boring dungeons, Cuss-inducing difficulty (maybe), Your party getting split up
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Overall 7
7.0

Final Fantasy: The 4 Heroes of Light review (DS)

HonestGamers
10 November 2011
  • Excerpt: Customizing your characters has seldom been simpler in an RPG. Any hero in your merry band can be anything you like. It all comes down to the crowns with which you equip everyone. As you progress through the game and defeat powerful monsters, a magical crystal will bestow upon your party the gift of a new crown or two.
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Overall 7
7.0

Final Fantasy: The 4 Heroes of Light

Gamer Limit
2 January 2011
  • Conclusion: 4 Heroes of Light is a JRPG fix. It looks alright and it plays alright and the baggage it carries is something you can either get past or despise depending on your attitude towards JRPGs
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Overall 8
7.8
Graphics 8
7.6
Sound 7
7.2
Control 8
8.0
Addiction 8
8.0

Final Fantasy: The 4 Heroes of Light Review

Cheat Code Central
1 December 2010
Overall 8
8.0

Final Fantasy: The 4 Heroes of Light

Nintendo World Report
20 November 2010
  • Summary: There's a Crown for that.
  • Pros: Beating bosses is rewarding, Charming setting, Inventive Crown system
  • Cons: Ambiguous objectives, Some frustration in boss battles, Upgrades are expensive
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Overall 8
7.5

Final Fantasy: The 4 Heroes of Light

Game Over Online
2 November 2010
  • Excerpt: Final Fantasy is a series that requires no introduction in the role-playing genre. With all the hype surrounding the upcoming titles in the Final Fantasy series, such as Final Fantasy XIII Versus and Final Fantasy XIII Agito, it has left a lingering thought that Square Enix has moved on from the series’ old school roots of the battle system and gameplay.
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Overall 8
8.0
Gameplay 8
8.0
Looks 9
8.5

Final Fantasy: The 4 Heroes of Light (DS) - Review

VGChartz
29 October 2010
  • Excerpt: In terms of classic, turn-based JRPGs, I used to think a major lull had come upon us in the old US of A. Well, at least good ones, that is. However, there seems to have been a resurgence lately, especially through the portable medium. With heavy hitters like Dragon Quest IX being met with worldwide critical and commercial acclaim, inspiring remakes like Pokemon Soulsilver/Heartgold reviving the obsessive child inside all of us, and soon to be (fingers crossed) classics...
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Overall 8
8.0

Final Fantasy: The 4 Heroes of Light

Thunderbolt Games
19 October 2010
  • Excerpt: Taking a break from the teen angst and feathered hair of the modern Final Fantasy games, Square Enix and Matrix Software venture back to the roots of the franchise. Though far from perfect, Final Fantasy: The 4 Heroes of Light offers longtime fans a refreshing throwback to a classic era in roleplaying games. When you first set out on your adventure, you’ll be asked to name each of your four party members, and from there you’ll wander around the town of Horne.
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Overall 8
8.0

NDS Review - 'Final Fantasy: The 4 Heroes Of Light'

WorthPlaying
19 October 2010
  • Summary: Final Fantasy: The 4 Heroes Of Light, previously known as Four Warriors of Light: Final Fantasy Gaiden, boasts beautiful picture book visuals and an easy to control battle system. The game goes back to the basics and origins of the franchise, with a classic story of four young heroes embarking on an unforgettable adventure; a tale of dragons, kings, princesses and witches.
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Overall 8
8.2

Final Fantasy: The 4 Heroes Of Light

AV Club
11 October 2010
  • Excerpt: Sandwiched between the Super Nintendo releases of Final Fantasy II and Final Fantasy III came Final Fantasy Mystic Quest , a cartoonish (even by FF standards) reduction of the franchise aimed at uninitiated gamers. The weapon arsenal was a sword, an axe, and a claw-thing; there was one fire spell, one ice spell, one heal spell; and experience-wise, you were always miles ahead of your enemies.
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