Excerpt: Final Fantasy Crystal Chronicles for the Gamecube was an oddball game for the Final Fantasy franchise. First off, it rekindled a relationship that had long been broken between Square (now Square Enix) and Nintendo (it was the first Final Fantasy game on a Nintendo console since Final Fantasy VI for the SNES). Secondly, it was an action RPG with no real similarities to the franchise at all.
Conclusion: it works quite nicely for the tone of the game. There were no obvious clipping problems, no garish texture issues, just a solid colorful visual presentation. One neat little perk is the ability to recolor a Moogle, a feature found in the original Crystal Chronicles but without the map altering effects found in that game. It's a bit of a time killer but certainly one that can lead to all manner of hilarity should you gather some friends around to swap Moogles.
Excerpt: When compared to its GameCube elder, Final Fantasy Crystal Chronicles: Ring of Fates is noticeably similar, yet on the whole, quite a different game. Noteably, it keeps the multiplayer aspect while not making it a massive pain in the ass.
Final Fantasy Crystal Chronicles: Ring of Fates Review
13 March 2008
Summary: A few problems keep it from being a classic, but Ring of Fates is still a capricious caper whether you're on your own or playing with pals.
Pros: Each character has a unique selection of attacks and tribal abilities, Slick mix of monster killing, platforming, and puzzle-solving, Charming cast of characters, Up to four local players can adventure together
Cons: Certain tasks are cumbersome to pull off in the single-player campaign, Useless artificial intelligence, Major slowdown in ad hoc play, and no Wi-Fi multiplayer
Conclusion: Believe it or not, but there's actually more about Ring of Fates that we don't know about yet to be able to report before the final build hits retail. Such mysteries include co-op mini-games, some sort of moogle customization system that can be shared through Mog Trader, amongst other subtleties. The only disappointment with the eventual western release that COE has is what the game was previously meant to have, online co-op through Wi-Fi Connection.