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Final-fantasy-crystal-chronicles-ring-of-fates.489695
7.5 out of 10

Final Fantasy Crystal Chronicles: Ring of Fates

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Reviews and Problems with Final Fantasy Crystal Chronicles: Ring of Fates

Showing 1-10 of 37
Overall 8
8.0

Final Fantasy Crystal Chronicles: Ring of Fates

GamesRadar
24 June 2012
  • Pros: Teaming up for four-way justice, Stealing all the best treasure, Real-time combat
  • Cons: Finding people to play with, No Wi-fi, Unintuitive controls
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Overall 8
8.0
Gameplay 8
7.9
Graphics 9
9.0
Sound 8
8.2
Storyline 6
6.0
Control 7
7.0

Expert Review

RPGFan
22 January 2009
  • Excerpt: Final Fantasy Crystal Chronicles for the Gamecube was an oddball game for the Final Fantasy franchise. First off, it rekindled a relationship that had long been broken between Square (now Square Enix) and Nintendo (it was the first Final Fantasy game on a Nintendo console since Final Fantasy VI for the SNES). Secondly, it was an action RPG with no real similarities to the franchise at all.
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Overall 9
9.2
Graphics 9
9.4
Sound 9
8.6
Control 8
8.0
Addiction 9
9.4

Final Fantasy Crystal Chronicles: Ring of Fates Review

Cheat Code Central
15 January 2009

Final Fantasy Crystal Chronicles: Ring of Fates

The Armchair Empire
6 July 2008
  • Conclusion: it works quite nicely for the tone of the game. There were no obvious clipping problems, no garish texture issues, just a solid colorful visual presentation. One neat little perk is the ability to recolor a Moogle, a feature found in the original Crystal Chronicles but without the map altering effects found in that game. It's a bit of a time killer but certainly one that can lead to all manner of hilarity should you gather some friends around to swap Moogles.
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Final Fantasy: Ring Of Fates

NZGamer.com
2 April 2008
Overall 6
6.0
Gameplay 6
6.0
Graphics 9
9.0
Sound 6
6.0
Control 6
6.0
Addiction 5
5.0

Final Fantasy Crystal Chronicles: Ring of Fates

Nintendo World Report
25 March 2008
  • Summary: Enjoyable, but not without its flaws.
  • Pros: Classic equipment styling, Great graphics, Great writing
  • Cons: Lack of online multiplayer, Lack of single card local multiplayer, Short story mode, Terrible party member AI
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Overall 7
7.0
Gameplay 7
6.7
Graphics 9
8.9
Sound 7
6.7
Storyline 4
4.4
Replay value 6
5.6

Final Fantasy Crystal Chronicles: Rings of Fate

RPG LAND
24 March 2008
  • Excerpt: When compared to its GameCube elder, Final Fantasy Crystal Chronicles: Ring of Fates is noticeably similar, yet on the whole, quite a different game. Noteably, it keeps the multiplayer aspect while not making it a massive pain in the ass.
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Overall 8
8.1
Gameplay 8
8.1
Graphics 8
8.4
Sound 9
9.2
Multiplayer 9
9.0
Longevity 8
7.6

Final Fantasy Crystal Chronicles: Ring Of Fates

NowGamer
21 March 2008
  • Summary: It's not a typical RPG - it has a four-player mode and lacks traditional turn-based battles
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Overall 8
7.5

Final Fantasy Crystal Chronicles: Ring of Fates Review

GameSpot
13 March 2008
  • Summary: A few problems keep it from being a classic, but Ring of Fates is still a capricious caper whether you're on your own or playing with pals.
  • Pros: Each character has a unique selection of attacks and tribal abilities, Slick mix of monster killing, platforming, and puzzle-solving, Charming cast of characters, Up to four local players can adventure together
  • Cons: Certain tasks are cumbersome to pull off in the single-player campaign, Useless artificial intelligence, Major slowdown in ad hoc play, and no Wi-Fi multiplayer
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Final Fantasy Crystal Chronicles: Ring of Fates

Project COE
11 March 2008
  • Conclusion: Believe it or not, but there's actually more about Ring of Fates that we don't know about yet to be able to report before the final build hits retail. Such mysteries include co-op mini-games, some sort of moogle customization system that can be shared through Mog Trader, amongst other subtleties. The only disappointment with the eventual western release that COE has is what the game was previously meant to have, online co-op through Wi-Fi Connection.
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