Excerpt: Final Fantasy Crystal Chronicles for the Gamecube was an oddball game for the Final Fantasy franchise. First off, it rekindled a relationship that had long been broken between Square (now Square Enix) and Nintendo (it was the first Final Fantasy game on a Nintendo console since Final Fantasy VI for...
Conclusion: it works quite nicely for the tone of the game. There were no obvious clipping problems, no garish texture issues, just a solid colorful visual presentation. One neat little perk is the ability to recolor a Moogle, a feature found in the original Crystal Chronicles but without the map altering...
Excerpt: When compared to its GameCube elder, Final Fantasy Crystal Chronicles: Ring of Fates is noticeably similar, yet on the whole, quite a different game. Noteably, it keeps the multiplayer aspect while not making it a massive pain in the ass.
Conclusion: So, an action-RPG with a 10 to 15 hour quest must not have that much replay value, right? Wrong. Ring of Fates not only offers its basic story mode and multiplayer, but it also has multiple difficulties, an extra dungeon/boss, and the option to carry over data with each play through.
Final Fantasy Crystal Chronicles: Ring of Fates Review (DS)
Yet Another Review Site
10 June 2010
Excerpt: Deep, Fun, Fantasy. Do YOU live in a small village with voracity for adventure and power? Most protagonists with a Japanese author do; and Square Enix continues its mundane production line with yet another save-the-world scenario.
Pros: Interesting storyline with deep characters, Fun game play on multilayer and with A.I, A wide variety of enemies, spoils and weapons
Cons: Graphics are rather feeble, Computer controlled characters die very easily