Reviews and Problems with Final Fantasy Crystal Chronicles: Echoes of Time
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The Best Crystal Chronicles Game Yet...And It's Still Average
22 September 2009
Conclusion: Concept: Improve the weak Crystal Chronicles series and allow four-player gauntlet-style co-op across both the DS and the Wii
Graphics: Depends on which system you're using: on DS it looks good, on Wii its almost passable
Sound: The voice work and music are generic, but they get the job done
Playability: The controls have been smoothed over from the last entry, but the game generally handles itself better on the Wii
Entertainment: A fun dungeon crawl, but as usual it's...
Summary: I hereby award Square Enix the Nobel Prize* for its scientific breakthrough in video game connectivity. For the first time, Wii and DS players can quest together in the same world. The only noticeable limitation is the Wii version's playfield only takes up 50 percent of the TV screen. With this constraint in place, the interaction between the two versions works amazingly well.
NDS Review - 'Final Fantasy Crystal Chronicles: Echoes of Time'
20 May 2009
Summary: Using a new technology called the Pollux Engine, Square Enix has created a cross-platform game identical on both NDS and Wii. Use the stylus to control your character on the NDS while the Wiimote will mimic the same actions on the Wii. The game requires only one copy of the game to work on both systems and will be multiplayer compatible.
Final Fantasy Crystal Chronicles: Echoes of Time (DS) - Review
6 April 2009
Excerpt: Final Fantasy Crystal Chronicles: Echoes of Time is the second installment in the Nintendo exclusive offshoot series to grace the DS. This time around the title boasts an all new original story and enhanced multiplayer options including cross platform play with the simultaneously released Wii version.
Summary: Call us musty old role-playing traditionalists, but the first thing we generally do after a monster drops an item is cram it in our over-stuffed invisible backpacks. We don't, for instance, wear it on our heads, like Echoes Of Time's helpful AI companions choose to. It's a bold fashion statement, no doubt about that, but we think we prefer the other way. You know, the way that isn't immensely stupid.
Final Fantasy Crystal Chronicles: Echoes of Time Review
28 November 2013
Summary: „Final Fantasy Crystal Chronicles“ erschien im März 2004 in Europa und stellte das erste „Final Fantasy“ für eine Nintendo-Konsole seit dem sechsten Teil der Reihe dar. Besonders die Konnektivität zwischen Gamecube und GameBoy wurde vor Release von Seiten des Herstellers in den Himmel gelobt. Schlussendlich wurde allerdings ein Spiel veröffentlicht, das für das optimale Multiplayer-Erlebnis insgesamt vier GameBoy Advance und vier Verbindungskabel benötigte.