Reviews and Problems with Final Fantasy Crystal Chronicles: Echoes of Time
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The Best Crystal Chronicles Game Yet...And It's Still Average
22 September 2009
Conclusion: Concept: Improve the weak Crystal Chronicles series and allow four-player gauntlet-style co-op across both the DS and the Wii
Graphics: Depends on which system you're using: on DS it looks good, on Wii its almost passable
Sound: The voice work and music are generic, but they get the job done
Playability: The controls have been smoothed over from the last entry, but the game generally handles itself better on the Wii
Entertainment: A fun dungeon crawl, but as usual it's...
Action/RPG lets Wii and DS players connect and chat online.
Common Sense Media
1 August 2009
Summary: Parents need to know that this role-playing game is part of the Crystal Chronicles franchise, a series that developer Square Enix (makers of the popular, adult-themed Final Fantasy games ), has created to appeal to younger audiences. It supports online co-operative play for up to four players, including text chat abilities, but safety measures are in place to ensure that people cannot send custom text messages to anyone with whom they haven't personally exchanged friend...
Final Fantasy Crystal Chronicles: Echoes of Time Review
25 July 2009
Excerpt: Echoes of Time, the follow-up to last year's DS dungeon crawler, Ring of Fates, shows Square Enix listens. Our main gripe with that game was that there wasn't any online multiplayer. Now, not only has online multiplayer been included, but Square Enix has ported the game to the Wii and implemented clever technology that allows DS and Wii owners to crawl the game's dungeons together wirelessly and across the internet. Fancy that.
Summary: I hereby award Square Enix the Nobel Prize* for its scientific breakthrough in video game connectivity. For the first time, Wii and DS players can quest together in the same world. The only noticeable limitation is the Wii version's playfield only takes up 50 percent of the TV screen. With this constraint in place, the interaction between the two versions works amazingly well.
NDS Review - 'Final Fantasy Crystal Chronicles: Echoes of Time'
20 May 2009
Summary: Using a new technology called the Pollux Engine, Square Enix has created a cross-platform game identical on both NDS and Wii. Use the stylus to control your character on the NDS while the Wiimote will mimic the same actions on the Wii. The game requires only one copy of the game to work on both systems and will be multiplayer compatible.
Excerpt: Last year when I reviewed Ring of Fates, the first Crystal Chronicles game for the DS, I stated that it was a slight improvement of the formula put in place from the Gamecube original, but with flaws that came from the DS hardware and the lack of online play. So what does Square Enix do? They fix some complaints and come out with another Crystal Chronicles game a year later. So why haven't I fallen in love with this series yet?
Final Fantasy Crystal Chronicles: Echoes of Time (DS) - Review
6 April 2009
Excerpt: Final Fantasy Crystal Chronicles: Echoes of Time is the second installment in the Nintendo exclusive offshoot series to grace the DS. This time around the title boasts an all new original story and enhanced multiplayer options including cross platform play with the simultaneously released Wii version.