Excerpt: If you've heard of Exit before or if you have previously played Exit on the Playstation Portable then you are familiar with how unique this game really is. I will give comparisons of Exit on both the Nintendo DS and the PSP, but I feel that you will get more of an experience playing on the Nintendo DS. The stylus controls alone are what make Exit stand out the most on the Nintendo DS.
Excerpt: If you choose to enter a burning building, you’re probably one of two things, either a man of action or a fire-fighter. Mr. Escape, your Exit DS protagonist, happens to be a bit of both. Not only does he willfully enter these high pressure situations, but he also helps to evacuate hordes of people less athletic than himself. Being the thrill seeker he is, Mr.
Summary: Mr. ESC is back to drink coffee and save the day. With more than 100 levels to complete, you'll be at Exit DS for some time to come. Unfortunately the game doesn't feel as fresh two years later, but that shouldn't keep you from having a great time playing through this disaster-filled puzzle game! Tweet This product was submitted by the publisher for review. As a rule, Defunct Games does not review games we spent money on.
Excerpt: Taito has ported its puzzler Exit over to the Nintendo DS, bringing the quick-bite complexity of the title that found success on the PSP and 360 to yet another platform. This iteration of the game finds a new twist in a very smooth and responsive implementation of a stylus control system that makes playing the title a great deal more fluid than before. This game seems perfect for the system, and is one of the best plays I’ve had yet on Nintendo’s handheld.
Excerpt: "I'm over here!!" Thanks for pointing that out...for the tenth time. I am, in fact, maneuvering in your direction, so if you'd kindly shut up I'll feel a little less like hurling my DS out the window. Honestly, I don't think I've ever been so annoyed by a sound effect. I know you all want to get rescued ("Is anybody there?") but Mr. Esc. should really have you all put a sock in it ("Help me!!") before offering to lead you to safety.