Excerpt: I think there are two ways to look at Electroplankton; from a consumer standpoint and an artistic standpoint. From the perspective of someone paying money for this card, I think I would be more than a little disappointed. There are no goals in the traditional sense; no real progression.
Summary: There was a time when it seemed unlikely that Electroplankton would ever see the light of day outside of its home nation of Japan. Afterall, what demand is there for a title about musical marine-life in the world if there is none in Japan, a territory that accepts some of the strangest titles?
Excerpt: Developer – Nintendo Publisher - Nintendo Features 1 Player Touch Screen compatible This is one of the toughest reviews for me to write in sometime. This is not because Electroplankton is a bad game, but the reason it is so tough to write about is that this game really isn’t a game at all as it is...
really makes Electroplankton appealing beyond the usual boundaries of games is
its open-ended approach, there's little if any pressure to perform or play
within any confines or rules. Instead the game allows you to play as long as you
want, an with as much or little intensity as you like.
Excerpt: When I play my Nintendo DS, I expect that I'll be pressing buttons or dragging my stylus along the screen to accomplish something in a game. It could be flipping blocks around to increase my score, steering a cart to reach the finish line first, or jumping up and down to save the damsel in distress.
Excerpt: Electroplankton would easily be classified as the weirdest DS game…if
it actually was a game. There’s no plot to it. You can’t ever beat it.
But it’s still one of the most addictive titles on the DS.
Excerpt: The Nintendo DS, once the subject of much ridicule for its duel screens and touch pad, has leaped into the forefront of the handheld market over the past year, and brought with it a ton of entertaining and unique games. But perhaps none of them are as unique as Electroplankton.