Reviews and Problems with Dragon Quest IX: Sentinels of the Starry Skies
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Looks interesting with decent class build mechanics, but awful with artificial difficulty methods of design.
Lewis Philp, amazon.co.uk
11 August 2014
Summary: I just don't like the way the bosses in the game are made harder as you progress simply by giving them multiple attacks in 1 turn for no real reason, i quit playing it after the bosses were doing 3 attacks for artificial difficulty sake, nothing to do with a speed stat or anything either, they just get multiple moves per turn because they are a boss, workable and by no means impossible, just felt cheaply designed.