Excerpt: A DS beat-em-up that combines martial arts with rhythm-action? Surely not! Set in a world where everyone has spiky hair, fingerless gloves and gritted teeth, you’d be forgiven for thinking this was the game of a dumb anime show on Fox Kids. Dig a little deeper and you’ll unearth a fun and expansive (if not a little flawed) scrapper, that dares to try new things. The story mode is almost a moot point.
Conclusion: It's easy to get a little hung-up on the presentation, but Draglade is a good fighting game when you look deeper beneath the exterior trappings. The controls are tight, and the action blows by at a steady pace. Adding a touch of rhythm into the mix is a fresh and exciting idea. The musical elements could have been implemented a bit more thoroughly throughout the game, but all-in-all it brings something new to the brawler formula.
Excerpt: Mashing together fighting-game mechanics with rhythm-game ideas sounds like one of the stranger genre combinations you're ever likely to find in a video game. Nevertheless, in Draglade, you'll be fighting to a musical beat while also enjoying some light adventure and collection aspects. However, none of these aspects--most notably the rhythm mechanics--are very robust by themselves, which leaves you with a game that is merely decent when it could have been much more.
Pros: Incorporates several varied gameplay elements, Beat combo system adds a unique spin on fighting, Single-card and online multiplayer modes are nice additions
Cons: Each gameplay element isn't as engrossing as it could be, Story mode seems like a wasted effort, with lots of characters having nothing to offer
Summary: It may look like it is based on a Japanese TV show, but I assure you that this game is not based on a licensed property. And maybe that's a good thing, because Draglade proves to be an interesting take on the fighting genre that perfectly fits the Nintendo DS' limited hardware. This product was submitted by the publisher for review. As a rule, Defunct Games does not review games we spent money on. However, that does not always apply to classic/retro games.
Excerpt: You can choose from four characters. Each has a separate plot, but they all go through the same checkpoints. Once you've finished one tale, the only reason to brave the massive amount of recycled material is the character you'll unlock for versus mode. From locations to bosses to key events, almost nothing is utilized only once. This probably isn't a huge surprise and it wouldn't even be so bad except that there are only a few places to visit in the whole game!