Excerpt: Disgaea DS tells the story of Laharl, demon prince of the Netherworld. After waking from an extended nap he discovers that the overlord, his father, has died from choking on a black pretzel. Without anyone to lead the throngs of demons who make the land of the wicked dead their home, what little order once existed has given way to outright rebellion.
Summary: Disgaea DS is a grid-based strategy RPG, and is mostly a straight port of Disgaea for the PS2. As with the original, players guide Laharl, the demon prince of the Netherworld, through a ridiculous plot to reclaim the throne of the Netherworld in the face of his father’s death. After a two-year nap, the prince is a little rusty, but with some help from his loyal vassals—silly, demonic penguins with knives, known as "prinnies"—he plans to make great strides, and even...
Conclusion: It’s arguable that the PSP version is still the definitive PAL release, but the DS version doesn’t lag far behind. Such a niche title is a rare treasure on Nintendo’s handheld, serving as a meticulously hardcore game on a device where such games are becoming increasingly scarce. It’s a testament to the quality of Disgaea itself that I’ve now played it extensively – and will continue to play it – on three platforms without feeling much in the way of boredom.
Summary: Disgaea DS offers a deep strategy RPG experience with an exceptional story, a fantastic script, and a host of loveable characters and settings. An all-new story focus means a completely different experience for the player, not to mention a brand new ending.
Excerpt: Almost a year ago, I got my introduction to Disgaea by way of the PSP port (Afternoon of Darkness) of the first game in the series (Hour of Darkness), and I promptly fell in love with its quirky brand of gameplay. With a new entry in the series out on the PS3, Disgaea's developers have decided to do something I don't think I've seen before: make a port of a port. Yes, Disgaea DS is a port of the PSP port, not of the original Disgaea.
Excerpt: Disgaea is a turn based strategy that really goes that extra mile. In the very first stage, Demon-Prince Laharl lays siege to a randomly-picked stronghold belonging to one of the many challenges to his late father's throne as King of the Netherworld. It's the home of an outspoken rebel upstart with big designs on the power that slipped from Laharl's grasp as he slumbered for two years, and the drowsy would-be overlord is keen to regain his status.