Summary: this is by far the best Maze game I have ever played! with features like blowing in to the mic to dust of tomes and open doors. a fun magic system were you draw your spells, (later on you can even combine them) and over all good controls (turning can be hard at times) I would spend hours at a time on this game.
Summary: Someone hijacked Atlus and made them produce this game, or that's my theory. If you like seriously old school visuals, interesting but repetitive music, a story line that made me give the screen a few 'wtf?!' looks, then you're good to go for this game. (I admit, there are a few Pros: Interesting combat system, some cool monsters, and that "sitting at an airport for 10 hours so I beat the game so it was great" vibe.
Summary: This game is pretty good. It does get very difficult at times though.Reading early reviews about the spells not working, I found they work fine for me. They do not work until you read the slab that has a certain spell and instructions how to use it. Then you have to save your game. Is a good idea to save the game as much as you can. The only part I found hard is where you have to blow into your mike to open a door or blow up a slime. I get dizzy blowing so much!
Don't Buy This Game Unless You Like Being Frustrated
C. Stone "Feminist, historian, gamer, geek", Amazon
7 January 2007
Summary: I'll get the positives out of the way. Deep Labyrinth has lovely music, aside from one repetitious, annoying, 5-note song that's played every time you talk to an NPC. It also has great but sometimes repetitive 3D graphics, some clever visuals and gameplay tricks, and two somewhat original stories. However, it has plenty of negatives, especially with the interface. In drawing kyrie (the symbols for magic), most of them will fail, even if drawn correctly.
Summary: During my formative college years, I spent many hours exploring sundry underworlds, trudging through random encounters, and coveting in-game marginalia. Console RPGs possessed an easy and familiar appeal, perhaps best exemplified by their ubiquitous logic of leveling, promotion, and progress. I enjoyed the escape these games offered to the extent that I sought out and completed many average titles in the genre.
Summary: Deep Labyrinth is the DS RPG I have been waiting for since the system first came out. A beautiful 3-D RPG that uses the unique features of the DS very well. You move your character with the D-pad. The top screen serves as your map during play, while the touch screen is the game screen on which you move around as well as draw your sword strokes and magic spells on the enemy or object you wish to perform it on.
Excerpt: Ce jeu est vraiment plus que moyen, les graphismes sont moches, les niveaux sont à mourir d'ennui, les combats sont sans intérêt et ne sont pas accrocheurs. Le seul truc sympa ce sont les sorts qu'on peut donner à ses armes, en tout cas, ce jeu n'a rien à faire dans votre vidéothèque.