Excerpt: I got a lot of good responses for my last “Through the Cracks” article, so I’ll start working on getting a few of your reader suggestions up and running soon. I’ve had trouble obtaining a few of the games on the cheap, so they’ll be ready for a future installment. This month I would like to take a look at a Nintendo DS game that was not the greatest game ever, but deserved more than the bad reception that it received.
Excerpt: The Nintendo DS is full of potential, yet I’m constantly frustrated by games that make such poor use of it. That’s not the case at all with Deep Labyrinth , the very first real-time first-person RPG to hit the DS! Who would have thought a simple drive through the countryside would turn into a fantastic adventure? While traveling through the country, a young boy and his dog come across a mysterious castle.
Summary: Again, depending on your personal tastes, this game will keep you glued to your DS or make you want to insert that copy of New Super Mario Bros. All in all I think this game deserves a chance to be played and if you have Gamefly or some other game rental service, you should definitely check it out.
Conclusion: Deep Labyrinth n'est accrocheur que durant les toutes premières heures de jeu, mais il souffre vite d'une redondance pénible au niveau de son level-design et des énigmes proposées. Le système de combat s'avère réellement sans intérêt, alors qu'on attendait justement quelque chose de vraiment jouissif dû à l'utilisation du stylet en guise d'épée. La déception est d'autant plus grande qu'il y avait moyen de faire beaucoup mieux avec un tel concept.