Conclusion: The bottom line is that I just have a hard time recommending this to anyone. The game tries to be funny but it ends up being more grotesque than anything. It tries to be clever and borrow somewhat from a game like Castlevania and Metroid with their backtracking when you get those new abilities, but chances are that by the time you get to that point you’ll be ready to give up on the game. Sure, they’ve included lots of replay value what with different outfits for Jr.
Excerpt: The Death Jr games are interesting, but not because they’re fun to play. In fact, on the PSP the games have been a little below average at best. It’s not that the characters are all that interesting either. Death Jr is the son of Death himself, but he comes across as just another average kid.
Excerpt: Death Jr. must have been a reasonably big hit, for Konami has decided to release a sequel. This sequel, however, was released on the DS, an interesting choice considering the original game was released on the PSP. Still, releasing the game on the DS opened up opportunities and functionality that aren't available on the PSP. Did Death Jr. and the Science Fair of Doom (hereafter referred to as Death Jr.
Pros: Solid graphics engine, Multiplayer modes are a marginally decent distraction
Cons: Controls feel off in multiple spots, Upgraded combat moves aren't really necessary in most situations, Hunting around for souls is obnoxious, Devoid of personality or humor, Bland art style and audio
Excerpt: Pour la première fois dans sa jeune carrière, Death Jr vient jouer de la faux ailleurs que sur Playstation Portable. Le rejeton de la Grande Faucheuse a en effet choisi la DS pour sa nouvelle escapade mais le résultat reste malheureusement similaire aux précédentes prestations avec un titre qui peine encore à convaincre totalement.