Excerpt: My personal favorite genre of video games are the turn based strategy ones. So I am always on the look out for one, especially if we missed it. We are human, and prone to error. So yes, we miss interesting games from time to time. It is something we continue to work on improving. Dawn of Heroes has an amazing name, and then it goes downhill. The player starts with two mercenaries who are stiffed by their employer.
Conclusion: Despite the ongoing list of criticism I hold for Faery , there is something about it that comes through that prevents me from completely writing it off. Do not get me wrong, as a game Faery disappoints in many ways. But there is a childlike charm that shines through. The imagination and character that the game contains is superb and the creative team at developer Spider should be acknowledged for their efforts.
Summary: Dawn of Heroes has some admirable features: it is easy to get into, attractive to look at, and is fairly solid. What Dawn of Heroes does not have is much reason to continue playing. The same ease with which it can be picked up applies to putting it down as well. Enjoyable in small doses, DoH has too many interchangeable characters, too few memorable moments.
Excerpt: I'll admit, I'm one of the few people who have had Dawn of Heroes on their radars. Its publisher, Majesco, is most well known for DS titles such as Cooking Mama, and counts quite a few quality games to its credit. This is the company that published Tim Schafer's Psychonauts and the brimming-with-potential Advent Rising. It also published Away: Shuffle Dungeon, Mistwalker's unique DS dungeon crawler.