Summary: This game is quite different from the Crash we're used to. Instead of Wumpa fruit in plenty supply, they've now become scattered and sometimes even scarce. That's not good if one is running low on health. The boxes are all filled with crystals that fill up your "mojo" meter. Gameplay with Crash alone is pretty much the same as the other series, but controlling the mutants is another factor. They don't jump very high, but are very powerful.
Summary: I'm glad we rented this one... My little brother (7) wanted to play a Crash game, but this one was somewhat disappointing. Firstly, while Crash and his abilities have not changed, the premise of this game is that Crash conquers different mutants and "rides" them through the jungle using them to fight. While Crash can get off at any time, many of the extras and some necessary times (knocking over large trees, moving rocks, boss battles etc) require a mutant.
Summary: 5 stars for the great quality and swiftness of delivery, really, especially as I was expecting it after the weekend. It arrived just in time for my birthday and I'd been itching to try Mind Over Mutant for the DS due to, er, how infamous it was. It's well known for being a bad game, basically, and being a big Crash fan and wanting to try all the different Crash game variants, this was one I've wanted to try for a while. I wasn't disappointed. So bad it's good.