Reviews and Problems with Crash Bandicoot: Mind Over Mutant
Showing 1-10 of 23
A lackluster portable finale
Ryan Sil. (Gamer & PC/Android indie dev), Amazon
5 days ago
Summary: Crash Bandicoot has had a hard time finding a way to stay relevant ever since the rights to the franchise got picked up by yet another publisher. This time, Sierra has been releasing games for the series since Crash Tag Team Racing. After that, though, came Crash of the Titans, which effectively redesigned various things of the franchise, including Crash's own character design. I'm just going to say it right now: I absolutely despise these changeups.
Summary: This game is quite different from the Crash we're used to. Instead of Wumpa fruit in plenty supply, they've now become scattered and sometimes even scarce. That's not good if one is running low on health. The boxes are all filled with crystals that fill up your "mojo" meter. Gameplay with Crash alone is pretty much the same as the other series, but controlling the mutants is another factor. They don't jump very high, but are very powerful.
Summary: I'm glad we rented this one... My little brother (7) wanted to play a Crash game, but this one was somewhat disappointing. Firstly, while Crash and his abilities have not changed, the premise of this game is that Crash conquers different mutants and "rides" them through the jungle using them to fight. While Crash can get off at any time, many of the extras and some necessary times (knocking over large trees, moving rocks, boss battles etc) require a mutant.