Conclusion: Concept: Give Bejeweled some new window dressing
Graphics: I'll never get over the fact that the meat icon looks like a balloon. It's just creepy
Sound: Turn it off
Playability: Somehow touchscreen inputs are mishandled, because about four or five times per level the game doesn't do what I ask it to
Entertainment: You should play more Puzzle Quest or Bejeweled rather than bother with this
Replay: Moderately Low
Excerpt: If imitation is the sincerest form of flattery, than Bejeweled is one of the most flattered games in history. The latest Bejeweled clone to hit the DS is Cradle of Rome, and while it does try to add a few superficial flourishes to its gameplay at its core it's basically the same puzzle game most gamers have seen a hundred times at this point.
Excerpt: It’s an insanely hard task to think of an idea for a puzzle game. You need a concept that doesn’t wear thin – a central gameplay mechanic that just, works. Tetris is universally known as the perfect puzzle game, and rightly so; its addictive one-more-go nature is unparalleled, and it will never age thanks to its ingenious gameplay. Similar to Tetris’ faultless mechanic is the aptly named ‘match three puzzler’.