Summary: This was one of the most frustrating RPGs I've played while simultaneously being one of my most beloved. Everything they say about it is true. It's quirky and offbeat. Old fashioned in its scope yet modern in its pop culture references. I almost quit the game a third of the way through because the fighting system was just too annoying, somehow managing to be slower than real-time fighting AND turn based fighting. But I stuck it through and was so glad I did.
Summary: This is one of the easier Atlus games, so I was able to make it through several stages before getting stumped. Pros: --- Most of the in game functions can be done via touch screen. --- The main character can change outfits in order to use different abilities. --- There are a variety of weapons in the game. --- The game is difficult enough to be challenging, but not so much so that it isn't fun.
Summary: This game was very interesting it played like a computer game, has a great story line with plenty of wacky, kookiness from the professor, and has descent graphics too. The view is from above and the attack system unique but easily handled. It's RPG play leaves lots of options for customizing weapons and armor. So many little tidbits and places to explore. I recomment this to action/ adventure fans.
Derrick Jenkins "love of Gaming/Movies/Anime/Music/Life", Amazon
6 April 2008
Summary: It took awhile but finally completed the game. Although Contact doesnt really require you to spend 40 to 50 hours to complete it. You can probably should do more than just run through the game. Otherwise you are liable to miss out on some cool sidequests and other items that you would miss. You are controlling Terry or whatever you name him as he has washed up on a beach on deserted island.
Summary: Contact is a greatly hyped game by Atlus Inc. You (the player) have made contact with an enigmatic professor who is being chased by an unknown group. The ship is damaged, and while on the ground abducts a teenager named Terry. The game claims that it is like nothing ever seen before, but to be honest a lot of what you see in this game is fairly cliché.
Summary: I bought "Contact" based on positive hype, without knowing much about it at all. I'm not disappointed. "Contact" has proven to be a very enjoyable distraction for me ever since it came out. The premise of the game is that you are helping a boy called Terry who is moored on a deserted island with a wacky professor. You are communicating with the professor via your DS and guiding Terry's movements (although he doesn't know you're there).
Summary: I rented Contact from GameFly, and played it for a few days before deciding that I am going to purchase it in the not-too-distant future. Unfortunately, GameFly does not rent games along with instruction manuals, so I had to learn everything in game by trial and error. Even so, I was doing pretty well if I do say so myself, and had to stop myself from playing anymore so I wouldn't waste the purchase later.
Excerpt: Contact is an rpg from the makers of Killer7 Grasshopper Manufacture. It is their first attempt at an rpg and it kind of shows. The one thing that makes Contact stand out is that its played in a different way to most rpgs. In most rpgs you control the main character and thats who you play as.