Excerpt: I’ve been playing Contact since I arrived in Spain about 5 months ago, but only clocked in a total of 20hrs playtime. There is a simple answer for that, it’s completely psychotic, swinging alarmingly from dangerously addictive to stupefying and boring. Not that it’s a bad game, because it’s not, it’s just that it has so many things wrong with it that finding the good bits becomes a real challenge in itself.
Conclusion: Other nice gameplay features include the costume system, in which Terry changes outfits to get new skills (a feature vaguely reminiscent of Killer7’s personalities, or the dress spheres of Final Fantasy X-2) and the decal system. Early in the game, the Professor equips Terry with a set of stickers which can be peeled out of Terry’s inventory and applied to the lower screen, changing status details or monster abilities.
Conclusion: Our thoughts? Nice idea, executed well in spots but not in others. Contact packs flair and innovation, unique quirks and it’s interesting. Downsides though, even it out; sometimes repetitive, strange and a bit hit-and-miss. The meat of the game is often dull but the quirks are a lot of fun. A definite try before you buy.
Excerpt: Contact is a quirky RPG developed by Grasshopper, the house who brought us Killer 7. It was translated by Atlus for a US audience and held a lot of promise. Initial speculation about the game indicated a sense of humor and style akin to the beloved Earthbound for the SNES. The box itself touts things like no dull moments or melodrama. So does this game live up to its promised potential? The answer is a resounding "no.
Excerpt: As a kid, I always dreamed of being a hero. I don't mean that I one day hoped to grow up and become a fireman, a fighter pilot, an astronaut, or Indiana Jones though. No, I wasn't interested in waiting until I was an adult to become a hero; I wanted to be a hero... NOW! As such, I was a big fan of movies like The Never Ending Story and Back To The Future, where (relative) youngsters are sucked into some fantastic adventure and end up saving the day.
Excerpt: plays host to a wholly uninteresting, slow-moving, and surprisingly short story. You control Terry, a schoolboy who is skipping school one day when a spaceship happens to be in the wrong place at the wrong time and he bears witness to it crashing to Earth. Out comes the Professor, a kindly old man who bids Terry to get in his ship as soon as possible, as he is being pursued by a band of galactic terrorists called the CosmoNOTs.
Conclusion: Marvelous decided not just to serve players an appetizer, but also a secret dessert. The game ends quickly but there is still much to do, like fish and chat with girls on the various islands the game offers as a playfield. Only the change in meal gives us enough time to realize what we were eating wasn’t that good. If you enjoyed Contact enough to try dessert too, maybe it fully redeems the game. Unfortunately, I couldn’t stomach any more courses.