Excerpt: I’ve been playing Contact since I arrived in Spain about 5 months ago, but only clocked in a total of 20hrs playtime. There is a simple answer for that, it’s completely psychotic, swinging alarmingly from dangerously addictive to stupefying and boring.
Conclusion: Other nice gameplay features include the costume system, in which Terry changes outfits to get new skills (a feature vaguely reminiscent of Killer7’s personalities, or the dress spheres of Final Fantasy X-2) and the decal system.
Conclusion: Our thoughts? Nice idea, executed well in spots but not in others. Contact packs flair and innovation, unique quirks and it’s interesting. Downsides though, even it out; sometimes repetitive, strange and a bit hit-and-miss. The meat of the game is often dull but the quirks are a lot of fun.
Excerpt: As a kid, I always dreamed of being a hero. I don't mean that I one day hoped to grow up and become a fireman, a fighter pilot, an astronaut, or Indiana Jones though. No, I wasn't interested in waiting until I was an adult to become a hero; I wanted to be a hero... NOW!
Conclusion: Marvelous decided not just to serve players an appetizer, but also a secret dessert. The game ends quickly but there is still much to do, like fish and chat with girls on the various islands the game offers as a playfield.
Excerpt: plays host to a wholly uninteresting, slow-moving, and surprisingly short story. You control Terry, a schoolboy who is skipping school one day when a spaceship happens to be in the wrong place at the wrong time and he bears witness to it crashing to Earth.
Excerpt: There are many role-playing games on the market that attempt to evoke certain nostalgic feelings from gamers. There are also many RPGs that attempt to rework proven formulas in entirely new ways.
Excerpt: Every so often a somewhat original game realizes its originality and ends up playing off of that to be even more original then it originally was. Contact might end up being the most original RPG of all time in not just its story, but in its control, its humor, and its wonderful approach to every RPG...