Summary: grandaughter said this game was ok, it wasn't all that challengeing for her though so it she beat it like in a couple of days & then it went the pile of unused games, maybe she can trade in for another game
Summary: I probably wouldn't recommend this game for the old fans of the Mana series for NES. It's not quite what you think. You have no party to control, no character placements. One hero(ine) and 10 storyline battles with a few sidequests.
Summary: like many other games, this game has limited its story to just one town, and a dungeon MANA games used to be known for there maps that you could endlessly travel, almost like a cross between FF VII maps combined with "Zelda, links awakening" map exploration mana used to do the exploration so much better... If you like Exploration at all, don't get this game if you like a well styled dungeon grinder, by all means it developed the rest of the game well...
Summary: Combine the quick, smooth gameplay of The Legend of Zelda: A Link to the Past, with the hardly used summons from Mana games. That's pretty much it. Oh, the game is fun, don't get me wrong. Tearing enemies up in real time combat, amplified with gems you can put in your gem-tray that give you awesome abilities, like faster attack speed, life steal, etc. Nice, fast gameplay.
Summary: The Mana Series has always intrigued me, Secret of Mana (Seiken Densetsu 2) was excellent, Seiken Densetsu 3 (Japan 'sequel') was even better. After that the series began it's slow and never ending slump. Children of Mana was the first non-remake in the Mana series in nearly 6 years. The last Mana title, Legend of Mana was a decent game, but it didn't compete against Seiken Densetsu 2 or 3.
Summary: Truth be told, I've never played a single game from the Mana series. Not that I didn't want to or thought it childish but rather store availability was always sketchy and other titles always seemed to be in heavy supply. Finding Children of Mana at the store and despite mixed-but-mostly-negative reviews, I blind bought the game and after awhile I pretty much shared the feeling a lot of people had: what the game could've been sticks in your mind more than what the game...
Summary: I enjoyed this game for the first 4-5 hours, though I tended to keep replaying some of the dungeons not knowing where to go next or if they were acceptably complete. The graphics are neat and the cute characters and environments are very appealing. However the game got pretty tedious as I got to the tougher dungeons. Not only are the dungeons long - many stages of enemies and a boss, but you can't save in the dungeons.
Summary: I bought the game cause i love the Mana games they are fun. Children of Mana was an ok game i was expecting more and they should have added more it just didnt have enough to keep my interest so i found myself at a lot of times bein bored and just turning it off but i ended up beatin it and the story was really good but it gets really repetative really fast.
Summary: Children of Mana is an action RPG, meaning you have a character which you develop by whacking monsters arcade style. The arcade style is simple and seductive. With some weapons, e.g. the hammer, the monsters satisfying fly in all directions bouncing off the walls and into each other. It is so fun, you can do it for hours. However, after 15 hours, you want depth of gameplay.