Summary: grandaughter said this game was ok, it wasn't all that challengeing for her though so it she beat it like in a couple of days & then it went the pile of unused games, maybe she can trade in for another game
Summary: I probably wouldn't recommend this game for the old fans of the Mana series for NES. It's not quite what you think. You have no party to control, no character placements. One hero(ine) and 10 storyline battles with a few sidequests.
Summary: like many other games, this game has limited its story to just one town, and a dungeon MANA games used to be known for there maps that you could endlessly travel, almost like a cross between FF VII maps combined with "Zelda, links awakening" map exploration mana used to do the exploration so much...
Summary: The Mana Series has always intrigued me, Secret of Mana (Seiken Densetsu 2) was excellent, Seiken Densetsu 3 (Japan 'sequel') was even better. After that the series began it's slow and never ending slump. Children of Mana was the first non-remake in the Mana series in nearly 6 years.
Summary: Truth be told, I've never played a single game from the Mana series. Not that I didn't want to or thought it childish but rather store availability was always sketchy and other titles always seemed to be in heavy supply.
There's No Stopping Space Vikings T. Edwards!, Amazon
20 January 2008
Summary: There's really not a lot to say about this game because there isn't much to it. Pick a character, engage in a brief plot point, and then go slay some monsters. The story is minimal and a pretty standard spin on the "Save the Princess" plot found too often in RPGs.
Summary: I enjoyed this game for the first 4-5 hours, though I tended to keep replaying some of the dungeons not knowing where to go next or if they were acceptably complete. The graphics are neat and the cute characters and environments are very appealing.
Summary: Children of Mana is an action RPG, meaning you have a character which you develop by whacking monsters arcade style. The arcade style is simple and seductive. With some weapons, e.g. the hammer, the monsters satisfying fly in all directions bouncing off the walls and into each other.