Summary: grandaughter said this game was ok, it wasn't all that challengeing for her though so it she beat it like in a couple of days & then it went the pile of unused games, maybe she can trade in for another game
Summary: I probably wouldn't recommend this game for the old fans of the Mana series for NES. It's not quite what you think. You have no party to control, no character placements. One hero(ine) and 10 storyline battles with a few sidequests.
Summary: like many other games, this game has limited its story to just one town, and a dungeon MANA games used to be known for there maps that you could endlessly travel, almost like a cross between FF VII maps combined with "Zelda, links awakening" map exploration mana used to do the exploration so much better... If you like Exploration at all, don't get this game if you like a well styled dungeon grinder, by all means it developed the rest of the game well...
Summary: Combine the quick, smooth gameplay of The Legend of Zelda: A Link to the Past, with the hardly used summons from Mana games. That's pretty much it. Oh, the game is fun, don't get me wrong. Tearing enemies up in real time combat, amplified with gems you can put in your gem-tray that give you awesome abilities, like faster attack speed, life steal, etc. Nice, fast gameplay.
Summary: Children of Mana marks the sequel to Sword of Mana for the GBA; both games of which are from Square's long running Mana series, which has always seemed to provide more than solid RPG gameplay that was usually overshadowed by their mega popular Final Fantasy series. Children of Mana however, while providing a good deal of nostalgiac gameplay, just doesn't hold up in the long run.
There's No Stopping Space Vikings T. Edwards!, Amazon
20 January 2008
Summary: There's really not a lot to say about this game because there isn't much to it. Pick a character, engage in a brief plot point, and then go slay some monsters. The story is minimal and a pretty standard spin on the "Save the Princess" plot found too often in RPGs. This isn't necesarilly a bad thing because it makes this game very pickup and play friendly. I haven't played this game in well over a month but I know I could pop it in right now and not be lost in the least.
Summary: The Mana Series has always intrigued me, Secret of Mana (Seiken Densetsu 2) was excellent, Seiken Densetsu 3 (Japan 'sequel') was even better. After that the series began it's slow and never ending slump. Children of Mana was the first non-remake in the Mana series in nearly 6 years. The last Mana title, Legend of Mana was a decent game, but it didn't compete against Seiken Densetsu 2 or 3.
Summary: Truth be told, I've never played a single game from the Mana series. Not that I didn't want to or thought it childish but rather store availability was always sketchy and other titles always seemed to be in heavy supply. Finding Children of Mana at the store and despite mixed-but-mostly-negative reviews, I blind bought the game and after awhile I pretty much shared the feeling a lot of people had: what the game could've been sticks in your mind more than what the game...
Summary: In truth, there really hasn't been a great Mana game since Secret of Mana back in 1993. Every Mana game since has been met with astonishing mixed feelings, and Children of Mana is no different. Why did I buy it knowing this? For the same reason many Mana fans continue to invest in Mana games. There's always hope that the next installment will give us the same joy that Secret of Mana did. Unfortunately, Children of Mana does not do this.