Reviews and Problems with Castlevania: Portrait of Ruin
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Realm of Gaming
16 October 2013
Excerpt: By the time Konami released Castlevania: Portrait of Ruin , they had just about run the 'Metroidvania' concept into the ground. Regardless, they decided to release yet another such game, and logically it should have been a complete flub.
Conclusion: I’d almost rather fly solo in some areas, but that’s as much nostalgia as objective criticism. It’s the anime style of the game, too, that will serve as a nice change to some, an unfortunate dilution to the classically Gothic Castlevania spirit to others.
Excerpt: Although some would argue that Castlevania III deserves the spot, Castlevania: Symphony of the Night will forever hold a place as one of the Castlevania series' best entries. Since then, Konami has stuck with the open-ended Metroid formula and been successful with it.
Conclusion: The well-implemented dual character setup, semi return to the level-based progression of the classic Castlevania titles, and the return of music and sprites from 20 years of Castlevania history as well as a direct connection to a little-known post Castlevania title make Portrait of Ruin a great way...
Excerpt: In 2005, Konami’s popular vampire-hunting series made its debut for the Nintendo DS with the release of Castlevania: Dawn of Sorrow . To this day, the game is still regarded as one of the best for the handheld and is the highest rated third-party title over at the GameRankings website.
Conclusion: After you beat the main game, you’ll be introduced to some new modes (more depending on the ending you get, which is determined by performing a certain action in the game). Personally, I found it to be a chore to finish the main game, let alone bothering with the additional modes.