Reviews and Problems with Castlevania: Portrait of Ruin
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Realm of Gaming
16 October 2013
Excerpt: By the time Konami released Castlevania: Portrait of Ruin , they had just about run the 'Metroidvania' concept into the ground. Regardless, they decided to release yet another such game, and logically it should have been a complete flub.
Conclusion: I’d almost rather fly solo in some areas, but that’s as much nostalgia as objective criticism. It’s the anime style of the game, too, that will serve as a nice change to some, an unfortunate dilution to the classically Gothic Castlevania spirit to others.
Excerpt: Although some would argue that Castlevania III deserves the spot, Castlevania: Symphony of the Night will forever hold a place as one of the Castlevania series' best entries. Since then, Konami has stuck with the open-ended Metroid formula and been successful with it.
Summary: Like I said before, this game is a shining example of "If it ain't broke, don't fix it". This is what the game is. It's Dawn of Sorrows with a few additives. It doesn’t do much to progress the evolution of the series, but it doesn’t take a step backwards by any means.
Excerpt: I'll start this review by getting right to the point. If you have played any of Konami's GBA or DS Castlevania games, you'll be playing them again with Portrait of Ruin. That means if you haven't liked any of the previous "Metroidvania" games, no need to read further.
Conclusion: The well-implemented dual character setup, semi return to the level-based progression of the classic Castlevania titles, and the return of music and sprites from 20 years of Castlevania history as well as a direct connection to a little-known post Castlevania title make Portrait of Ruin a great way...