Reviews and Problems with Castlevania: Order of Ecclesia
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Realm of Gaming
17 October 2013
Excerpt: All eras must come to an end, even in gaming. Canons eventually become played out, concepts overstay their welcome, companies lose their edge, and franchises dry up. When eras fizzle out, the best we can hope for is a proper sendoff and not a rushed, forgettable product as a means to say goodbye. ...which brings me to the "Metroidvania" era. The concept had run its course sometime last decade. I knew it was bound to happen, and I accepted it.
Excerpt: With only tidbits of information scurrying around the Internet. Castlevania: Order of Ecclesia was among the top titles I've been waiting to get my hands on this year. After the crowds died down a bit, I made my way over to Konami's couches to sit down and see how one of the most anticipated action RPGs of the year was shaping up just weeks before release.
Conclusion: Where things really get interesting, though, is in Ecclesia’s overall design. It’s as if IGA went into his lab and mixed 1 part Symphony of the Night, 1 part Simon’s Quest, a half a beaker of Bloodlines, and then polished it off with a pinch of Shaman King: Master of Spirits. One thing it’s not is Metroid.
Conclusion: Ecclesia is simultaneously a departure from past installments and a return to form. By bridging the gap between the classic, linear, action-heavy Castlevania games and the new school of RPG-influenced, exploration heavy entries, Order of Ecclesia stands as a prototype for a whole new approach to the series.
Summary: Parents need to know that this is a game in which you hunt vampires. It is rather dark because your character battles monsters and spirits constantly during which blood spurts occasionally. The story includes draining the blood of humans. There is a lot of reading involved, most of which is dialog between the main character and the characters she meets.
Excerpt: I was pretty down on Portrait of Ruin . The "Metroid-vania" format's a successful one, and it's perfect for portable gaming, but by the time I was about 75% through Portrait 's castle, I was tired of it. Half the sprites were recycled from past 2D Castlevania games, the storyline came in small bits located hours apart, and once you mastered the character-swapping mechanic, the general gameplay goals were all too familiar.
Excerpt: In a few ways, Castlevania: Order of Ecclesia is a bit of a return to the series' roots. The exploration elements introduced with Symphony of the Night are still around, though the overall structure feels more like a marriage of Portrait of Ruin and Simon's Quest . Meanwhile, the combat system has been revamped, introducing new strategies to slay hordes of monsters.